Engineering & Materials Science
Cameras
100%
Teleconferencing
48%
Experiments
37%
Color
35%
Pixels
34%
Gesture recognition
31%
Animation
29%
Computer vision
26%
Virtual reality
23%
Muscle
21%
Disasters
20%
Surgery
20%
Communication
19%
Optical flows
18%
Hidden Markov models
18%
Human computer interaction
17%
Robots
17%
Genetic algorithms
17%
Textures
16%
Hot Temperature
16%
Ultrasonics
15%
Kalman filters
15%
Hough transforms
14%
Tapes
14%
Communication systems
14%
Lighting
13%
Gravitation
13%
Theaters
13%
Deep learning
12%
Personal computers
11%
Image segmentation
11%
Condensation
10%
Tensors
10%
Genes
10%
Face recognition
10%
Discrete cosine transforms
10%
Convolutional neural networks
10%
Audition
9%
Mobile robots
9%
Phantoms
9%
Trajectories
9%
Image retrieval
9%
Object detection
9%
Principal component analysis
9%
CCD cameras
9%
Motion tracking
8%
Museums
8%
Character recognition
8%
Image processing
8%
Computer graphics
8%
Mathematics
Camera
42%
Human
34%
Real-time
25%
Facial Expression
22%
Feature Point
19%
Gesture
18%
3D Reconstruction
17%
Moving Objects
15%
Image Sequence
15%
Music
13%
Experimental Results
13%
Occlusion
13%
Motion
12%
Person
12%
Pixel
12%
Vision
11%
Color
10%
Painting
10%
Object
10%
Experiment
10%
Silhouette
9%
Gesture Recognition
9%
Surgery
9%
Segmentation
8%
3D shape
8%
Optical Flow
7%
Condensation
7%
Facial Expression Recognition
7%
Stereoscopic Display
7%
3D Display
7%
Point Cloud
6%
Virtual Environments
6%
Gait
6%
Spatial Filtering
6%
Indexing
6%
Fuzzy C-means Algorithm
6%
Tensor Decomposition
5%
3D Modeling
5%
Motion Estimation
5%
Field of View
5%
Stitching
5%
Spatial Information
5%
Non-contact
5%
Background
5%
Sensor
5%
Surveillance
5%
Shape Reconstruction
5%
Object Recognition
5%
Physics & Astronomy
cameras
22%
robots
19%
mouth
12%
disasters
10%
teleconferencing
9%
color
9%
walking
9%
discrete cosine transform
8%
surgery
8%
pixels
7%
lip reading
7%
estimating
7%
surveillance
6%
filters
6%
principal components analysis
6%
condensation
6%
mastication
5%
landslides
5%
voting
5%
decomposition
5%
tensors
5%
ellipses
5%
animation
5%
surgeons
5%