Engineering & Materials Science
Decoding
100%
Carbon nanotube field effect transistors
61%
Logic circuits
56%
Block codes
51%
Classifiers
48%
Failure analysis
47%
Brain
45%
Maximum likelihood
45%
Latent Class Analysis
37%
Networks (circuits)
33%
Experiments
33%
Collaborative filtering
31%
Students
30%
Pattern recognition
30%
Vector spaces
29%
Computer programming languages
25%
Statistical Models
25%
Eye tracking
24%
Binary decision diagrams
23%
Trellis codes
19%
Teaching
19%
Visual languages
19%
Hamming distance
19%
Machine learning
18%
Iterative decoding
17%
Logic design
17%
Marketing
17%
Boolean functions
17%
Convolutional codes
16%
Flip flop circuits
16%
Transistors
15%
Supervised learning
14%
Learning systems
14%
Linear regression
13%
Electroencephalography
13%
Set theory
13%
Relaxation
12%
Electric potential
12%
Information technology
12%
Computer systems
12%
Labels
11%
Costs
10%
Logic Synthesis
9%
Distance education
8%
Data storage equipment
8%
Probability density function
8%
Computational complexity
7%
Ternary systems
7%
Hadamard matrices
7%
Probability distributions
6%
Mathematics
Decoding
78%
Circuit Design
62%
Low-density Parity-check (LDPC) Codes
60%
Field-effect Transistor
40%
Maximum Likelihood
36%
Dynamic Logic
35%
Learning
30%
Distance Metric
29%
Logic
27%
Binary Decision Diagram
24%
Regularization
23%
Logic Design
22%
Block Codes
22%
Multicomputers
22%
Iterative Decoding
21%
Privacy Preserving
21%
Coding
21%
Fault Diagnosis
21%
Binary
20%
Supervised Learning
19%
Training
19%
Latent Class Model
19%
Heuristic Search
19%
Unit
19%
Metric
18%
Dual Codes
18%
Stochastic Gradient
18%
Linear Codes
18%
Heuristic Method
17%
Gradient Descent
17%
Search Methods
16%
Centroid
16%
Order Relation
16%
Belief Propagation
15%
Least Squares Estimator
14%
Generator
14%
Customers
14%
Linear Regression Model
13%
Boolean Functions
13%
Evaluation
13%
Performance
13%
Gradient
12%
Likely
11%
Robustness
11%
Design Methodology
10%
Search Algorithm
10%
Logic Synthesis
9%
Social Sciences
self-study
47%
logic
30%
learning
28%
programming
21%
programming language
20%
history
17%
system development
15%
experiment
13%
distance learning
13%
European Community
13%
research results
12%
customer
12%
learning prerequisite
10%
research project
10%
classroom
8%
purchase
8%
brain
7%
coding
7%
electronic learning
6%
electronic commerce
5%
marketing
5%
government supervision
5%