Mathematics
Business
91%
Evaluation Model
74%
Fuzzy Entropy
64%
Evaluation
62%
Nested Models
61%
Logit Model
59%
Analytical Model
59%
Performance Evaluation
58%
Fuzzy Model
56%
Decision Making
56%
Pairwise Comparisons
55%
Model
53%
Judgment
50%
Plastics
45%
Market
44%
Reverse
42%
Bidding
39%
Least Squares
39%
Logarithmic
36%
Game
35%
Entropy
35%
Equivalence
30%
Likely
29%
Design
27%
Strategy
25%
Net Present Value
24%
Real Options
24%
Social Structure
23%
Sustainability
23%
Uncertainty
22%
Risk Management
20%
Express
19%
Two-stage Estimation
18%
Pursuit
18%
Game Theory
17%
Logit
16%
Drawing
14%
Language
13%
Engineering
12%
Screening
12%
Internal
12%
Parameter Estimation
11%
Influence
11%
Likelihood
10%
Analytic Hierarchy Process
10%
Alternatives
10%
Multinomial Logit
10%
Calculate
10%
Business & Economics
Entropy
100%
Performance Evaluation
66%
Socially Responsible Investment
57%
Value Judgements
56%
Work Motivation
54%
Investors
51%
Hygiene
51%
Multi-factor
50%
Pairwise Comparisons
49%
Analytical Model
47%
Least Squares
47%
Real Estate Market
46%
Corporate Social Responsibility
44%
Evaluation
44%
Decision Making
43%
Evaluation Model
43%
Plastics
43%
Equivalence
43%
Nurses
40%
Value Engineering
27%
Bidding
24%
Game Theory
22%
Two-stage Estimation
21%
Nested Logit
21%
Competitors
19%
Language
19%
Real Options
17%
Parameter Estimation
16%
Procurement
16%
Evaluator
13%
Net Present Value Method
13%
Logit Model
12%
Adequacy
12%
Asymmetric Equilibria
12%
Uncertainty
12%
Screening
12%
Interior Point Method
11%
Construction Costs
10%
Decision Making under Uncertainty
10%
Transportation Planning
10%
Money Market
10%
Investment Decision-making
9%
Kullback-Leibler Divergence
9%
Net Present Value
9%
Multinomial Logit
9%
Heuristic Method
9%
Expected Value
8%
Asymmetry
8%
Technology Development
8%
Engineering & Materials Science
Entropy
74%
Industry
73%
Vending machines
70%
Plastic bottles
70%
Environmental engineering
63%
Consumer behavior
61%
Urban planning
55%
Marketing
47%
Communication
44%
Recycling
43%
Sustainable development
43%
Decision making
41%
Agglomeration
38%
Time series
38%
Analytical models
37%
Uncertainty
22%
Personnel
21%
Value engineering
19%
Quality of service
17%
Game theory
16%
Experiments
15%
Sales
14%
Screening
10%
Parameter estimation
9%
Latent Class Analysis
8%
Analytic hierarchy process
7%
Fuzzy sets
5%
Heuristic methods
5%
Profitability
5%
Statistics
5%