TY - GEN
T1 - 3D car shape reconstruction from a single sketch image
AU - Nozawa, Naoiki
AU - Shum, Hubert P.H.
AU - Ho, Edmond S.L.
AU - Morishima, Shigeo
N1 - Publisher Copyright:
© 2019 Association for Computing Machinery.
PY - 2019/10/28
Y1 - 2019/10/28
N2 - Efficient car shape design is a challenging problem in both the automotive industry and the computer animation/games industry. In this paper, we present a system to reconstruct the 3D car shape from a single 2D sketch image. To learn the correlation between 2D sketches and 3D cars, we propose a Variational Autoencoder deep neural network that takes a 2D sketch and generates a set of multiview depth & mask images, which are more effective representation comparing to 3D mesh, and can be combined to form the 3D car shape. To ensure the volume and diversity of the training data, we propose a feature-preserving car mesh augmentation pipeline for data augmentation. Since deep learning has limited capacity to reconstruct fine-detail features, we propose a lazy learning approach that constructs a small subspace based on a few relevant car samples in the database. Due to the small size of such a subspace, fine details can be represented effectively with a small number of parameters. With a low-cost optimization process, a high-quality car with detailed features is created. Experimental results show that the system performs consistently to create highly realistic cars of substantially different shape and topology, with a very low computational cost.
AB - Efficient car shape design is a challenging problem in both the automotive industry and the computer animation/games industry. In this paper, we present a system to reconstruct the 3D car shape from a single 2D sketch image. To learn the correlation between 2D sketches and 3D cars, we propose a Variational Autoencoder deep neural network that takes a 2D sketch and generates a set of multiview depth & mask images, which are more effective representation comparing to 3D mesh, and can be combined to form the 3D car shape. To ensure the volume and diversity of the training data, we propose a feature-preserving car mesh augmentation pipeline for data augmentation. Since deep learning has limited capacity to reconstruct fine-detail features, we propose a lazy learning approach that constructs a small subspace based on a few relevant car samples in the database. Due to the small size of such a subspace, fine details can be represented effectively with a small number of parameters. With a low-cost optimization process, a high-quality car with detailed features is created. Experimental results show that the system performs consistently to create highly realistic cars of substantially different shape and topology, with a very low computational cost.
KW - 3D Reconstruction
KW - Car
KW - Deep Learning
KW - Lazy Learning
KW - Sketch-based Interface
UR - http://www.scopus.com/inward/record.url?scp=85074866314&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85074866314&partnerID=8YFLogxK
U2 - 10.1145/3359566.3364693
DO - 10.1145/3359566.3364693
M3 - Conference contribution
AN - SCOPUS:85074866314
T3 - Proceedings - MIG 2019: ACM Conference on Motion, Interaction, and Games
BT - Proceedings - MIG 2019
A2 - Spencer, Stephen N.
PB - Association for Computing Machinery, Inc
T2 - 2019 ACM Conference on Motion, Interaction, and Games, MIG 2019
Y2 - 28 October 2019 through 30 October 2019
ER -