Abstract
This paper exploits some novel issues to design future ubiquitous services to integrate fictionality into the real world. We first discuss that incorporating fictionality is a new promising direction to enhance the ubiquitous services. Then, we show two case studies that we have developed to discuss the aspect, and present that some pitfalls in the case studies and maintaining the realness on the incorporated fictionality is important. For avoiding these pitfalls, we extract two design patters for designing fictionality by analyzing existing popular fictional stories through conducting user studies.
Original language | English |
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Title of host publication | Proceedings - 2015 20th International Conference on Control Systems and Computer Science, CSCS 2015 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 711-718 |
Number of pages | 8 |
ISBN (Print) | 9781479917792 |
DOIs | |
Publication status | Published - 2015 Jul 27 |
Event | 20th International Conference on Control Systems and Computer Science, CSCS 2015 - Bucharest Duration: 2015 May 27 → 2015 May 29 |
Other
Other | 20th International Conference on Control Systems and Computer Science, CSCS 2015 |
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City | Bucharest |
Period | 15/5/27 → 15/5/29 |
Keywords
- Cultural studies
- Digital rhetoric
- Gamification
ASJC Scopus subject areas
- Software
- Computer Science Applications
- Hardware and Architecture
- Control and Systems Engineering