TY - GEN
T1 - A culturally-situated agent to support intercultural collaboration
AU - Khalil, Victoria Abou
AU - Ishida, Toru
AU - Otani, Masayuki
AU - Lin, Donghui
N1 - Funding Information:
Acknowledgments. This research was partially supported by a Grant-in-Aid for Scientific Research (A) (17H00759, 2017-2020) from Japan Society for the promotion of Science (JSPS), and the Leading Graduates Schools Program, ‘Collaborative Graduate Program in Design’, by the Ministry of Education, Culture, Sports, Science and Technology, Japan.
Publisher Copyright:
© Springer International Publishing AG 2017.
PY - 2017
Y1 - 2017
N2 - While traveling, foreign visitors encounter new products that they need to understand. One solutionis by making Culturally Situated Associations (CSA) i.e. relating the products they encounter to products in their own culture. We propose the design of a system that provides tourists with CSA to help them understand foreign products. In order to provide tourists with CSA that they can understand, we must gather information about their culture, provide them with the CSA, and make sure they understand it. To deliver CSA to foreign visitors, two types of data are needed: data about the products, their associated properties and relationships, and data about the tourist cultural attributes such as country, region, language. The properties and relationships about countries, regions and products, can be extracted from open linked data on the web, and CSA can then be constructed. However, information about the tourist’s cultural attributes and the knowledge they can relate to is unavailable. One way to tackle this problem would be to extract the tourist’s cultural attributes that are needed in each situation through dialogue systems. In this case, a Culturally Situated Dialogue (CSD) must take place. To implement the dialogue, dialogue systems must follow a machine-learned dialogue strategy as previous work has shown that a machine-learned dialogue strategy outperform the handcrafted dialogue approach. We propose the design of a system that uses a reinforcement learning algorithm to learn CSD strategies that can support individual foreign tourists. Since no previous system providing CSA has been implemented, the system allows the creation of CSD strategies when no initial data or prototype exists. The method is used to generate 3 different agents that learn 3 different dialogue strategies.
AB - While traveling, foreign visitors encounter new products that they need to understand. One solutionis by making Culturally Situated Associations (CSA) i.e. relating the products they encounter to products in their own culture. We propose the design of a system that provides tourists with CSA to help them understand foreign products. In order to provide tourists with CSA that they can understand, we must gather information about their culture, provide them with the CSA, and make sure they understand it. To deliver CSA to foreign visitors, two types of data are needed: data about the products, their associated properties and relationships, and data about the tourist cultural attributes such as country, region, language. The properties and relationships about countries, regions and products, can be extracted from open linked data on the web, and CSA can then be constructed. However, information about the tourist’s cultural attributes and the knowledge they can relate to is unavailable. One way to tackle this problem would be to extract the tourist’s cultural attributes that are needed in each situation through dialogue systems. In this case, a Culturally Situated Dialogue (CSD) must take place. To implement the dialogue, dialogue systems must follow a machine-learned dialogue strategy as previous work has shown that a machine-learned dialogue strategy outperform the handcrafted dialogue approach. We propose the design of a system that uses a reinforcement learning algorithm to learn CSD strategies that can support individual foreign tourists. Since no previous system providing CSA has been implemented, the system allows the creation of CSD strategies when no initial data or prototype exists. The method is used to generate 3 different agents that learn 3 different dialogue strategies.
KW - Automatic dialogue strategies
KW - Culturally situated associations
KW - Reinforcement learning
KW - Wizard of Oz
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U2 - 10.1007/978-3-319-63088-5_12
DO - 10.1007/978-3-319-63088-5_12
M3 - Conference contribution
AN - SCOPUS:85028318405
SN - 9783319630878
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 130
EP - 144
BT - Collaboration Technologies and Social Computing - 9th International Conference, CollabTech 2017, Proceedings
A2 - Vassileva, Julita
A2 - Yoshino, Takashi
A2 - Yuizono, Takaya
A2 - Zurita, Gustavo
PB - Springer Verlag
T2 - 9th International Conference on Collaboration Technologies and Social Computing, CollabTech 2017
Y2 - 8 August 2017 through 10 August 2017
ER -