TY - GEN
T1 - A method for consensus building between teachers and learners in higher education through co-design process
AU - Sugino, Ryota
AU - Mizoguchi, Satoshi
AU - Kimita, Koji
AU - Muramatsu, Keiichi
AU - Matsui, Tatsunori
AU - Shimomura, Yoshiki
N1 - Funding Information:
This research is supported by JSPS KAKENHI Grant Number 26280114 and Research Institute of Science and Technology for Society (RISTEX).
Publisher Copyright:
© Springer International Publishing Switzerland 2016.
PY - 2016
Y1 - 2016
N2 - Improving added value and productivity of services entails improving both value-in-exchange and value-in-use. Value-in-use is realized by value cocreation, where providers and receivers create value together. In higher education services, value-in-use comes from learners achieving learning outcomes (e.g., knowledge and skills) that are consistent with their learning goals. To enhance the learning outcomes of a learner, it is necessary to enhance and utilize the abilities of the teacher along with the abilities of the learner. To do this, however, the learner and the teacher need to build a consensus about their respective roles. Teachers need to provide effective learning content; learners need to choose the appropriate learning strategies by using the learning content through consensus building. This makes consensus building an important factor in value co-creation. However, methods to build a consensus about their respective roles may not be clearly established, making such consensus difficult. In this paper, we propose some strategies for consensus building between a teacher and a learner in value co-creation. We focus on a teacher and learner co-design and propose an analysis method to clarify a collaborative design process to realize value co-creation. We then analyze some counseling data obtained from a university class. This counseling aimed to build a consensus for value-in-use, learning outcomes, and learning strategies between the teacher and the learner.
AB - Improving added value and productivity of services entails improving both value-in-exchange and value-in-use. Value-in-use is realized by value cocreation, where providers and receivers create value together. In higher education services, value-in-use comes from learners achieving learning outcomes (e.g., knowledge and skills) that are consistent with their learning goals. To enhance the learning outcomes of a learner, it is necessary to enhance and utilize the abilities of the teacher along with the abilities of the learner. To do this, however, the learner and the teacher need to build a consensus about their respective roles. Teachers need to provide effective learning content; learners need to choose the appropriate learning strategies by using the learning content through consensus building. This makes consensus building an important factor in value co-creation. However, methods to build a consensus about their respective roles may not be clearly established, making such consensus difficult. In this paper, we propose some strategies for consensus building between a teacher and a learner in value co-creation. We focus on a teacher and learner co-design and propose an analysis method to clarify a collaborative design process to realize value co-creation. We then analyze some counseling data obtained from a university class. This counseling aimed to build a consensus for value-in-use, learning outcomes, and learning strategies between the teacher and the learner.
KW - Consensus building
KW - Higher education
KW - Learning service
KW - Value co-creation
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U2 - 10.1007/978-3-319-40397-7_20
DO - 10.1007/978-3-319-40397-7_20
M3 - Conference contribution
AN - SCOPUS:84978808777
SN - 9783319403960
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 197
EP - 208
BT - Human Interface and the Management of Information
A2 - Yamamoto, Sakae
PB - Springer Verlag
T2 - 18th International Conference on Human-Computer Interaction, HCI International 2016
Y2 - 17 July 2016 through 22 July 2016
ER -