TY - GEN
T1 - A mixed-reality shop system using spatial recognition to provide responsive store layout
AU - Dou, Hao
AU - Tanaka, Jiro
PY - 2020
Y1 - 2020
N2 - Environment is very important for consumers shopping. In-store characteristics such as store layout, decoration, music and store employee are the key of consumers shopping experience. However, the current online shop system lacks environment information and in-store characteristics, which are very important for consumers shopping experience. In this paper, we designed a new mixed-reality (MR) shop system by mixing virtual in-store characteristics and real environment, which might be the possible direction for the future online shop system. Technically, we developed a new spatial understanding algorithm and layout mechanism to support responsive spatial layout. In our system, store designers only need to design once, and our system can make any place to the mixed reality shop. We have invited some participants to test the usability and efficiency of our system. We have obtained a positive feedback through the preliminary user study.
AB - Environment is very important for consumers shopping. In-store characteristics such as store layout, decoration, music and store employee are the key of consumers shopping experience. However, the current online shop system lacks environment information and in-store characteristics, which are very important for consumers shopping experience. In this paper, we designed a new mixed-reality (MR) shop system by mixing virtual in-store characteristics and real environment, which might be the possible direction for the future online shop system. Technically, we developed a new spatial understanding algorithm and layout mechanism to support responsive spatial layout. In our system, store designers only need to design once, and our system can make any place to the mixed reality shop. We have invited some participants to test the usability and efficiency of our system. We have obtained a positive feedback through the preliminary user study.
KW - E-commerce
KW - Mixed-reality
KW - Responsive layout
KW - Spatial recognition
UR - http://www.scopus.com/inward/record.url?scp=85088531573&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85088531573&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-49695-1_2
DO - 10.1007/978-3-030-49695-1_2
M3 - Conference contribution
AN - SCOPUS:85088531573
SN - 9783030496944
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 18
EP - 36
BT - Virtual, Augmented and Mixed Reality. Design and Interaction - 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings
A2 - Chen, Jessie Y.C.
A2 - Fragomeni, Gino
PB - Springer
T2 - 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020
Y2 - 19 July 2020 through 24 July 2020
ER -