Abstract
Recently, Mobile Virtual Reality (MVR) enclosures are becoming popular due to feasible price and quality. However, interaction in MVR comprises a number of challenges due to the lack of inputs' availability and variety as well as visual occlusion. Thus, we propose an adaptation architecture which enables the utilization of inputs/outputs, embedded in wearables and mobile devices, to interact with MVR contents in a variety of contexts. Our approach consists of two main aspects, context synchronization among MVR and external devices, and adaptive bindings between MVR interaction events and external device's Inputs/Outputs. To evaluate our approach, we implemented our adaptation architecture within two MVR applications. Initial assessment indicated that visual feedback, familiarity of adapted interaction's, and device's input/output attributes impacted the effectiveness of adaptations. Finally, we discuss our future direction.
Original language | English |
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Title of host publication | Proccedings of the 10th European Conference on Software Architecture Workshops, ECSAW 2016 |
Publisher | Association for Computing Machinery |
Pages | 286-287 |
Number of pages | 2 |
Volume | 28-November-2016 |
ISBN (Electronic) | 9781450347501, 9781450347815 |
DOIs | |
Publication status | Published - 2016 Nov 28 |
Event | 13th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services, MobiQuitous 2016 - Hiroshima, Japan Duration: 2016 Nov 28 → 2016 Dec 1 |
Other
Other | 13th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services, MobiQuitous 2016 |
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Country/Territory | Japan |
City | Hiroshima |
Period | 16/11/28 → 16/12/1 |
Keywords
- Abstraction
- Adaptation
- I/O
- Mobile
- Virtual reality
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Networks and Communications
- Computer Vision and Pattern Recognition
- Software