A mobile VR input adaptation architecture

Mohammed Al-Sada, Shuma Toyama, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)

    Abstract

    Recently, Mobile Virtual Reality (MVR) enclosures are becoming popular due to feasible price and quality. However, interaction in MVR comprises a number of challenges due to the lack of inputs' availability and variety as well as visual occlusion. Thus, we propose an adaptation architecture which enables the utilization of inputs/outputs, embedded in wearables and mobile devices, to interact with MVR contents in a variety of contexts. Our approach consists of two main aspects, context synchronization among MVR and external devices, and adaptive bindings between MVR interaction events and external device's Inputs/Outputs. To evaluate our approach, we implemented our adaptation architecture within two MVR applications. Initial assessment indicated that visual feedback, familiarity of adapted interaction's, and device's input/output attributes impacted the effectiveness of adaptations. Finally, we discuss our future direction.

    Original languageEnglish
    Title of host publicationProccedings of the 10th European Conference on Software Architecture Workshops, ECSAW 2016
    PublisherAssociation for Computing Machinery
    Pages286-287
    Number of pages2
    Volume28-November-2016
    ISBN (Electronic)9781450347501, 9781450347815
    DOIs
    Publication statusPublished - 2016 Nov 28
    Event13th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services, MobiQuitous 2016 - Hiroshima, Japan
    Duration: 2016 Nov 282016 Dec 1

    Other

    Other13th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services, MobiQuitous 2016
    Country/TerritoryJapan
    CityHiroshima
    Period16/11/2816/12/1

    Keywords

    • Abstraction
    • Adaptation
    • I/O
    • Mobile
    • Virtual reality

    ASJC Scopus subject areas

    • Human-Computer Interaction
    • Computer Networks and Communications
    • Computer Vision and Pattern Recognition
    • Software

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