TY - GEN
T1 - A novel interaction design approach for accessing daily casual information through a virtual creature
AU - Gushima, Kota
AU - Akasaki, Hina
AU - Nakajima, Tatsuo
N1 - Publisher Copyright:
© Springer International Publishing AG, part of Springer Nature 2018.
PY - 2018
Y1 - 2018
N2 - The Ambient Bot that we have developed makes it possible to access information by eye contact with virtual creatures in an augmented reality environment. By using Ambient Bot, information can be accessed without using complex operations from smartphones. In this paper, we focus on how that access of information consists of a pull-based interaction method and a push-based interaction method and show the feasibility of both interaction methods in Ambient Bot. In the pull-based interaction method that was adopted by the original Ambient Bot, multiple virtual creatures float around a user. Since each creature provides a different piece of information, it is possible for a user to easily access multiple types of content simply by making eye contact with each creature. On the other hand, in the push-based interaction method, a virtual creature predicts appropriate pieces of information that a user wants and actively notifies the user of that information. Our aim is mainly to investigate the design spaces for the push-based interaction method in Ambient Bot. In addition, we also investigate whether the push-based interaction method in Ambient Bot can be used to offer serendipitous information that will help people come up with new ideas when they receive diverse, interesting stimuli.
AB - The Ambient Bot that we have developed makes it possible to access information by eye contact with virtual creatures in an augmented reality environment. By using Ambient Bot, information can be accessed without using complex operations from smartphones. In this paper, we focus on how that access of information consists of a pull-based interaction method and a push-based interaction method and show the feasibility of both interaction methods in Ambient Bot. In the pull-based interaction method that was adopted by the original Ambient Bot, multiple virtual creatures float around a user. Since each creature provides a different piece of information, it is possible for a user to easily access multiple types of content simply by making eye contact with each creature. On the other hand, in the push-based interaction method, a virtual creature predicts appropriate pieces of information that a user wants and actively notifies the user of that information. Our aim is mainly to investigate the design spaces for the push-based interaction method in Ambient Bot. In addition, we also investigate whether the push-based interaction method in Ambient Bot can be used to offer serendipitous information that will help people come up with new ideas when they receive diverse, interesting stimuli.
KW - Augmented reality
KW - Eye contact
KW - Head-mounted display
KW - Interaction modality
KW - Notification
KW - Virtual creature
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U2 - 10.1007/978-3-319-91125-0_4
DO - 10.1007/978-3-319-91125-0_4
M3 - Conference contribution
AN - SCOPUS:85050486585
SN - 9783319911243
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 56
EP - 70
BT - Distributed, Ambient and Pervasive Interactions
A2 - Konomi, Shin’ichi
A2 - Streitz, Norbert
PB - Springer Verlag
T2 - 6th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2018 Held as Part of HCI International 2018
Y2 - 15 July 2018 through 20 July 2018
ER -