TY - JOUR
T1 - A Preliminary Study of Interactive Navigation Framework with Situation-Adaptive Multimodal Inducement
T2 - Pass-By Scenario
AU - Kamezaki, Mitsuhiro
AU - Kobayashi, Ayano
AU - Yokoyama, Yuta
AU - Yanagawa, Hayato
AU - Shrestha, Moondeep
AU - Sugano, Shigeki
N1 - Funding Information:
This work was supported in part by JST PRESTO Grant Number JPMJPR1754, JSPS KAKENHI Grant Number 26870656, and in part by the Research Institute Science and Engineering, Waseda University.
Funding Information:
This work was supported in part by JST PRESTO Grant Number JPMJPR1754, JSPS KAKENHI Grant Number 26870656, and in part by the Research Institute Science and Engineering, Waseda University.
Funding Information:
This study was funded by JST PRESTO (Grant Number JPMJPR1754).
Publisher Copyright:
© 2019, The Author(s).
PY - 2020/5/1
Y1 - 2020/5/1
N2 - Human-aware navigation is an essential requirement for autonomous robots in human-coexisting environments. The goal of conventional navigation is to find a path for a robot to pass through safely and efficiently without colliding with human. Note that if such a path cannot be found, the robot stops until a path is clear. Thus, such collision-avoidance based passive navigation does not work in a congested or narrow space. To avoid this freezing problem, the robot should induce humans to make a space for passing by an adequate inducement method, such as body movement, speech, and touch, depending on the situation. A robot that deliberately clears a path with such actions may make humans uncomfortable, so the robot should also utilize inducements to avoid causing negative feelings. In this study, we propose a fundamental framework of interactive navigation with situation-adaptive multimodal inducement. For a preliminary study, we target a passing scenario in a narrow corridor where two humans are standing and adopt a model-based approach focusing on common parameters. The suitable inducement basically varies depending on the largest space through which a robot can pass, distance between the robot and a human, and human behavior such as conversing. We thus develop a situation-adaptive inducement selector on the basis of the relationship between human–robot proximity and allowable inducement strength, considering robot efficiency and human psychology. The proposed interactive navigation system was tested across some contextual scenarios and compared with a fundamental path planner. The experimental results indicated that the proposed system solved freezing problems, provided a safe and efficient trajectory, and improved humans’ psychological reaction although the evidence was limited to robot planner and hardware design we used as well as certain scenes, contexts, and participants.
AB - Human-aware navigation is an essential requirement for autonomous robots in human-coexisting environments. The goal of conventional navigation is to find a path for a robot to pass through safely and efficiently without colliding with human. Note that if such a path cannot be found, the robot stops until a path is clear. Thus, such collision-avoidance based passive navigation does not work in a congested or narrow space. To avoid this freezing problem, the robot should induce humans to make a space for passing by an adequate inducement method, such as body movement, speech, and touch, depending on the situation. A robot that deliberately clears a path with such actions may make humans uncomfortable, so the robot should also utilize inducements to avoid causing negative feelings. In this study, we propose a fundamental framework of interactive navigation with situation-adaptive multimodal inducement. For a preliminary study, we target a passing scenario in a narrow corridor where two humans are standing and adopt a model-based approach focusing on common parameters. The suitable inducement basically varies depending on the largest space through which a robot can pass, distance between the robot and a human, and human behavior such as conversing. We thus develop a situation-adaptive inducement selector on the basis of the relationship between human–robot proximity and allowable inducement strength, considering robot efficiency and human psychology. The proposed interactive navigation system was tested across some contextual scenarios and compared with a fundamental path planner. The experimental results indicated that the proposed system solved freezing problems, provided a safe and efficient trajectory, and improved humans’ psychological reaction although the evidence was limited to robot planner and hardware design we used as well as certain scenes, contexts, and participants.
KW - Autonomous mobile robot
KW - Interactive navigation
KW - Situation-adaptive inducement
KW - Touch inducement
UR - http://www.scopus.com/inward/record.url?scp=85069649044&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85069649044&partnerID=8YFLogxK
U2 - 10.1007/s12369-019-00574-3
DO - 10.1007/s12369-019-00574-3
M3 - Article
AN - SCOPUS:85069649044
SN - 1875-4791
VL - 12
SP - 567
EP - 588
JO - International Journal of Social Robotics
JF - International Journal of Social Robotics
IS - 2
ER -