TY - JOUR
T1 - A Remote Rehabilitation and Evaluation System Based on Azure Kinect
AU - Wang, Tai Qi
AU - You, Yu
AU - Osawa, Keisuke
AU - Shimodozono, Megumi
AU - Tanaka, Eiichiro
N1 - Publisher Copyright:
© Fuji Technology Press Ltd.
PY - 2022/12
Y1 - 2022/12
N2 - In response to the shortage, uneven distribution, and high cost of rehabilitation resources in the context of the COVID-19 pandemic, we developed a low-cost, easy-to-use remote rehabilitation system that allows patients to perform rehabilitation training and receive real-time guidance from doctors at home. The proposed system uses Azure Kinect to capture motions with an error of just 3% compared to professional motion capture systems. In addition, the system pro-vides an automatic evaluation function of rehabilitation training, including evaluation of motion angles and trajectories. After acquiring the user’s 3D mo-tions, the system synchronizes the 3D motions to the virtual human body model in Unity with an average error of less than 1%, which gives the user a more intuitive and interactive experience. After a series of evaluation experiments, we verified the usability, con-venience, and high accuracy of the system, finally con-cluding that the system can be used in practical rehabilitation applications.
AB - In response to the shortage, uneven distribution, and high cost of rehabilitation resources in the context of the COVID-19 pandemic, we developed a low-cost, easy-to-use remote rehabilitation system that allows patients to perform rehabilitation training and receive real-time guidance from doctors at home. The proposed system uses Azure Kinect to capture motions with an error of just 3% compared to professional motion capture systems. In addition, the system pro-vides an automatic evaluation function of rehabilitation training, including evaluation of motion angles and trajectories. After acquiring the user’s 3D mo-tions, the system synchronizes the 3D motions to the virtual human body model in Unity with an average error of less than 1%, which gives the user a more intuitive and interactive experience. After a series of evaluation experiments, we verified the usability, con-venience, and high accuracy of the system, finally con-cluding that the system can be used in practical rehabilitation applications.
KW - 3D motion acquisition and evaluation
KW - Azure Kinect
KW - remote rehabilitation
UR - http://www.scopus.com/inward/record.url?scp=85144269012&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85144269012&partnerID=8YFLogxK
U2 - 10.20965/jrm.2022.p1371
DO - 10.20965/jrm.2022.p1371
M3 - Article
AN - SCOPUS:85144269012
SN - 0915-3942
VL - 34
SP - 1371
EP - 1382
JO - Journal of Robotics and Mechatronics
JF - Journal of Robotics and Mechatronics
IS - 6
ER -