A ubiquitous computing platform for virtualizing collective human eyesight and hearing capabilities

Risa Kimura*, Tatsuo Nakajima

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)


Ubiquitous computing technologies have dramatically changed our daily lifestyles. A mobile phone that contains powerful computational and sensing capabilities allows us to access information anytime, anywhere. In the near future, we will wear mobile phones as glasses and clothing, and the wearable devices will be used to enhance our bodies’ capabilities. In particular, the camera and microphone contained in such a device can be used as alternative eyes and ears for developing novel types of services. This study investigates the feasibility of sharing other people’s body parts, particularly their eyes and ears, to build novel services. A platform that would enable a user to adopt anyone else’s seeing and hearing capabilities would offer novel sharing economy services that would go beyond the traditional services that share people’s belongings and would instead share the human body’s capabilities. We have developed a prototype implementation of the platform, and we present the results of preliminary user studies to investigate the feasibility of our approach.

Original languageEnglish
Title of host publicationAmbient Intelligence – Software and Applications –,10th International Symposium on Ambient Intelligence
EditorsPaulo Novais, Davide Carneiro, Jaime Lloret, Pablo Chamoso, Elena Navarro, Sigeru Omatu
PublisherSpringer Verlag
Number of pages9
ISBN (Print)9783030240967
Publication statusPublished - 2020
Event10th International Symposium on Ambient Intelligence, ISAmI 2019 - Ávila, Spain
Duration: 2019 Jun 262019 Jun 28

Publication series

NameAdvances in Intelligent Systems and Computing
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365


Conference10th International Symposium on Ambient Intelligence, ISAmI 2019


  • Gaze-based gesture
  • Sharing economy
  • Virtual reality

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)


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