TY - GEN
T1 - A vocabulary learning game using a serious-game approach
AU - Nakajima, Kanako
AU - Nakajima, Tatsuo
PY - 2014/2/17
Y1 - 2014/2/17
N2 - It is always hard to keep motivated while doing something we must do but we do not want to. However, gamers put so much time into their favorite games, just because its fun. Games have many tricks to keep attracting people, and nowadays these gimmicks are included into education-games. However, not many of the education-games in the markets are fun enough to keep users motivated for playing. In this paper we address this conflict, propose a better education-game created based on a popular smartphone game, and evaluate the improvement of the motivation through playing the game we offer. As a conclusion, we discovered that the examinees are motivated through the experiment using the education-game we created; however, these motivations are passive as they are not actively willing to do, but rather not mind doing it. Supplementations to shift these passive motivations to active motivations are considered in our future work.
AB - It is always hard to keep motivated while doing something we must do but we do not want to. However, gamers put so much time into their favorite games, just because its fun. Games have many tricks to keep attracting people, and nowadays these gimmicks are included into education-games. However, not many of the education-games in the markets are fun enough to keep users motivated for playing. In this paper we address this conflict, propose a better education-game created based on a popular smartphone game, and evaluate the improvement of the motivation through playing the game we offer. As a conclusion, we discovered that the examinees are motivated through the experiment using the education-game we created; however, these motivations are passive as they are not actively willing to do, but rather not mind doing it. Supplementations to shift these passive motivations to active motivations are considered in our future work.
KW - Education
KW - Serious game
UR - http://www.scopus.com/inward/record.url?scp=84893754955&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84893754955&partnerID=8YFLogxK
U2 - 10.1007/978-94-007-7262-52
DO - 10.1007/978-94-007-7262-52
M3 - Conference contribution
AN - SCOPUS:84893754955
SN - 9789400772618
T3 - Lecture Notes in Electrical Engineering
SP - 13
EP - 22
BT - Advanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013
T2 - Advanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013
Y2 - 23 August 2013 through 25 August 2013
ER -