TY - GEN
T1 - A Wi-Fi direct based P2P application prototype for mobile social networking in proximity (MSNP)
AU - Wang, Yufeng
AU - Vasilakos, Athanasios V.
AU - Jin, Qun
AU - Ma, Jianhua
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014/11/3
Y1 - 2014/11/3
N2 - Nowadays, most popular social networking services adopt centralized architecture, in which continual Internet connectivity is prerequisite for each user to exploit those services, and centralized servers are used for storage and processing of all application/context data, even though mobile users are within proximity area (like campus, event spot, and community), and can directly exchange media through various wireless technologies (e.g., Bluetooth, Wi-Fi Direct, etc.). On one hand, the omniscient centralized server may cause serious privacy concern, due to the fact that it collects and stores all users' data (messages, profiles, location, relations, etc.), On the other hand, transmitting a large amount of media generated by users in proximity through Internet, would not only bring a lot of pressure to the network infrastructure and service provider, but incur heavy data traffic cost to users. In this paper, our contributions are twofold. First, we propose a Wi-Fi Direct based P2P social networking framework, which enables direct data exchange among users without using infrastructure network when users are located in proximity, and provide solutions to two core problems in this framework, i.e., discoverability and privacy. Second, the prototype of this framework is preliminarily implemented in Android, which is composed of the following functions: localization based on Google Geocoding, Chat, and file-sharing component supporting intermittent transmission.
AB - Nowadays, most popular social networking services adopt centralized architecture, in which continual Internet connectivity is prerequisite for each user to exploit those services, and centralized servers are used for storage and processing of all application/context data, even though mobile users are within proximity area (like campus, event spot, and community), and can directly exchange media through various wireless technologies (e.g., Bluetooth, Wi-Fi Direct, etc.). On one hand, the omniscient centralized server may cause serious privacy concern, due to the fact that it collects and stores all users' data (messages, profiles, location, relations, etc.), On the other hand, transmitting a large amount of media generated by users in proximity through Internet, would not only bring a lot of pressure to the network infrastructure and service provider, but incur heavy data traffic cost to users. In this paper, our contributions are twofold. First, we propose a Wi-Fi Direct based P2P social networking framework, which enables direct data exchange among users without using infrastructure network when users are located in proximity, and provide solutions to two core problems in this framework, i.e., discoverability and privacy. Second, the prototype of this framework is preliminarily implemented in Android, which is composed of the following functions: localization based on Google Geocoding, Chat, and file-sharing component supporting intermittent transmission.
KW - Android
KW - Mobile social networking
KW - Peer-to-peer (P2P)
KW - Wi-Fi Direct
UR - http://www.scopus.com/inward/record.url?scp=84916209903&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84916209903&partnerID=8YFLogxK
U2 - 10.1109/DASC.2014.57
DO - 10.1109/DASC.2014.57
M3 - Conference contribution
AN - SCOPUS:84916209903
T3 - Proceedings - 2014 World Ubiquitous Science Congress: 2014 IEEE 12th International Conference on Dependable, Autonomic and Secure Computing, DASC 2014
SP - 283
EP - 288
BT - Proceedings - 2014 World Ubiquitous Science Congress
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 12th IEEE International Conference on Dependable, Autonomic and Secure Computing, DASC 2014
Y2 - 24 August 2014 through 27 August 2014
ER -