Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children

Kenji Saito*, Kayo Kobayashi, Hirotsugu Ikeya, Naoki Yoshioka, Suzuna Shibasaki, Asuka Takahashi, Atsuki Hashimoto, Yuma Kawanobe, Waki Takekoshi, Asuto Mano, Tomoyasu Hirano

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution


We have been running children’s play and learning camps since 2011, but we are withholding physical gathering after 2020 during the COVID-19 pandemic. The problem with online videoconference camps is that it is difficult to design activities that encourage children to move spontaneously and engage with the world around them. Starting in 2021, we have launched a series of VR (virtual reality) camps with each camp aiming for the construction of a VR world. We believe that by having the children actively involved in the creation of the 3D objects that make up the worlds and in game design, we are fostering a sense of efficacy that allows them to actively work on the world surrounding them and change it. In this paper, we summarize our attempts, especially our experience of constructing a VR world with children in which the immune system of the human body is turned into a serious game.

Original languageEnglish
Title of host publicationSerious Games - Joint International Conference, JCSG 2022, Proceedings
EditorsHeinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel
PublisherSpringer Science and Business Media Deutschland GmbH
Number of pages7
ISBN (Print)9783031153242
Publication statusPublished - 2022
Event8th Joint International Conference on Serious Games, JCSG 2022 - Weimar, Germany
Duration: 2022 Sept 222022 Sept 23

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13476 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference8th Joint International Conference on Serious Games, JCSG 2022


  • Active learning
  • Serious game
  • Virtual reality

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science


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