Adaptive human-robot interaction system using interactive EC

Yuki Suga*, Chihiro Endo, Daizo Kobayashi, Takeshi Matsumoto, Shigeki Sugano, Tetsuya Ogata

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

We created a human-robot communication system that can adapt to user preferences that can easily change through communication. Even if any learning algorithms are used, evaluating the human-robot interaction is indispensable and difficult. To solve this problem, we installed a machine-learning algorithm called Interactive Evolutionary Computation (IEC) into a communication robot named WAMOEBA-3. IEC is a kind of evolutionary computation like a genetic algorithm. With IEC, the fitness function is performed by each user. We carried out experiments on the communication learning system using an advanced IEC system named HMHE. Before the experiments, we did not tell the subjects anything about the robot, so the interaction differed among the experimental subjects. We could observe mutual adaptation, because some subjects noticed the robot's functions and changed their interaction. From the results, we confirmed that, in spite of the changes of the preferences, the system can adapt to the interaction of multiple users.

Original languageEnglish
Title of host publication2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2006
Pages3663-3668
Number of pages6
DOIs
Publication statusPublished - 2006
Event2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2006 - Beijing, China
Duration: 2006 Oct 92006 Oct 15

Publication series

NameIEEE International Conference on Intelligent Robots and Systems

Conference

Conference2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2006
Country/TerritoryChina
CityBeijing
Period06/10/906/10/15

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Software
  • Computer Vision and Pattern Recognition
  • Computer Science Applications

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