An AR edutainment system supporting bone anatomy learning

Philipp Stefan*, Patrick Wucherer, Yuji Oyamada, Meng Ma, Alexander Schoch, Motoko Kanegae, Naoki Shimizu, Tatsuya Kodera, Sebastien Cahier, Matthias Weigl, Maki Sugimoto, Pascal Fallavollita, Hideo Saito, Nassir Navab

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

25 Citations (Scopus)


We present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user's body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction.

Original languageEnglish
Title of host publicationProceedings - IEEE Virtual Reality
PublisherIEEE Computer Society
Number of pages2
ISBN (Print)9781479928712
Publication statusPublished - 2014
Event21st IEEE Virtual Reality Conference, VR 2014 - Minneapolis, MN
Duration: 2014 Mar 292014 Apr 2


Other21st IEEE Virtual Reality Conference, VR 2014
CityMinneapolis, MN


  • H.5.1 [Multimedia Information Systems]: Artificial augmented and virtual realities
  • I.2.1 [Applications and Expert Systems]: Medicine and science

ASJC Scopus subject areas

  • Engineering(all)


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