An empirical study of bringing audience into the movie

Tao Lin*, Akinobu Maejima, Shigeo Morishima

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

In this paper we first present an audience-participating movie experience DIM, in which the photo-realistic 3D virtual actor of audience is constructed by computer graphic technologies, and then evaluate the effects of DIM on audience experience using physiological and subjective methods. The empirical results suggest that the participation of virtual actors causes increased subjective sense of presence and engagement, and more intensive emotional responses as compared to traditional movie form; interestingly, there also significantly different physiological responses caused by the participation of virtual actors, objectively indicating the improvement of interaction between audience and movie.

Original languageEnglish
Title of host publicationSmart Graphics - 9th International Symposium, SG 2008, Proceedings
Pages70-81
Number of pages12
DOIs
Publication statusPublished - 2008 Sept 22
Event9th International Symposium on Smart Graphics, SG 2008 - Rennes, France
Duration: 2008 Aug 272008 Aug 29

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5166 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th International Symposium on Smart Graphics, SG 2008
Country/TerritoryFrance
CityRennes
Period08/8/2708/8/29

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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