An interactive design system for pop-up cards with a physical simulation

Satoshi Iizuka*, Yuki Endo, Jun Mitani, Yoshihiro Kanamori, Yukio Fukui

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

19 Citations (Scopus)

Abstract

We present an interactive system that allows users to design original pop-up cards. A pop-up card is an interesting form of papercraft consisting of folded paper that forms a three-dimensional structure when opened. However, it is very difficult for the average person to design pop-up cards from scratch because it is necessary to understand the mechanism and determine the positions of objects so that pop-up parts do not collide with each other or protrude from the card. In the proposed system, the user interactively sets and edits primitives that are predefined in the system. The system simulates folding and opening of the pop-up card using a mass-spring model that can simply simulate the physical movement of the card. This simulation detects collisions and protrusions and illustrates the movement of the pop-up card. The results of the present study reveal that the user can design a wide range of pop-up cards using the proposed system.

Original languageEnglish
Pages (from-to)605-612
Number of pages8
JournalVisual Computer
Volume27
Issue number6-8
DOIs
Publication statusPublished - 2011
Externally publishedYes

Keywords

  • Interactive design system
  • Mass-spring model
  • Pop-up card

ASJC Scopus subject areas

  • Software
  • Education
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'An interactive design system for pop-up cards with a physical simulation'. Together they form a unique fingerprint.

Cite this