TY - GEN
T1 - Attentive Relation Network for Object based Video Games
AU - Deng, Hangyu
AU - Luo, Jia
AU - Hu, Jinglu
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/7/18
Y1 - 2021/7/18
N2 - Deep reinforcement learning algorithms have made great progress in video games. However, there are still some problems, such as sample inefficiency and poor generalization. In this paper, we highlight that these problems are partially caused by the inability of convolutional neural networks (CNNs) to reason with the underlying relations between the objects in the image observations. Based on this point, we try to alleviate these problems in a more efficient and explainable way, including learning the representations of objects and reasoning the relations between them with a relation network (RN). Each pixel in the feature maps is treated as an object and our model explicitly learns the relations between object pairs. The relations are summarized through an attention mechanism and then fed into the downstream fully-connected layers. In the experiments, our model is compared with baseline models in three typical object based Atari games. Under the same hyperparameter settings, our model still achieves better sample efficiency and generalization capability. Further studies throw light on the impact of hyperparameters and verify the interpretability of the model.
AB - Deep reinforcement learning algorithms have made great progress in video games. However, there are still some problems, such as sample inefficiency and poor generalization. In this paper, we highlight that these problems are partially caused by the inability of convolutional neural networks (CNNs) to reason with the underlying relations between the objects in the image observations. Based on this point, we try to alleviate these problems in a more efficient and explainable way, including learning the representations of objects and reasoning the relations between them with a relation network (RN). Each pixel in the feature maps is treated as an object and our model explicitly learns the relations between object pairs. The relations are summarized through an attention mechanism and then fed into the downstream fully-connected layers. In the experiments, our model is compared with baseline models in three typical object based Atari games. Under the same hyperparameter settings, our model still achieves better sample efficiency and generalization capability. Further studies throw light on the impact of hyperparameters and verify the interpretability of the model.
UR - http://www.scopus.com/inward/record.url?scp=85116442894&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85116442894&partnerID=8YFLogxK
U2 - 10.1109/IJCNN52387.2021.9533369
DO - 10.1109/IJCNN52387.2021.9533369
M3 - Conference contribution
AN - SCOPUS:85116442894
T3 - Proceedings of the International Joint Conference on Neural Networks
BT - IJCNN 2021 - International Joint Conference on Neural Networks, Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2021 International Joint Conference on Neural Networks, IJCNN 2021
Y2 - 18 July 2021 through 22 July 2021
ER -