Audio-Driven Violin Performance Animation with Clear Fingering and Bowing

Asuka Hirata, Keitaro Tanaka, Masatoshi Hamanaka, Shigeo Morishima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents an audio-to-animation synthesis method for violin performance. This new approach provides a fine-grained violin performance animation using information on playing procedure consisting of played string, finger number, position, and bow direction. We demonstrate that our method is capable of synthesizing natural violin performance animation with fine fingering and bowing through extensive evaluation.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH 2022 Posters
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450393614
DOIs
Publication statusPublished - 2022 Jul 27
EventSpecial Interest Group on Computer Graphics and Interactive Techniques Conference - Posters, SIGGRAPH 2022 - Vancouver, Canada
Duration: 2022 Aug 72022 Aug 11

Publication series

NameProceedings - SIGGRAPH 2022 Posters

Conference

ConferenceSpecial Interest Group on Computer Graphics and Interactive Techniques Conference - Posters, SIGGRAPH 2022
Country/TerritoryCanada
CityVancouver
Period22/8/722/8/11

Keywords

  • Motion generation
  • music information retrieval
  • neural networks

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

Fingerprint

Dive into the research topics of 'Audio-Driven Violin Performance Animation with Clear Fingering and Bowing'. Together they form a unique fingerprint.

Cite this