Abstract
This paper proposes the method of interaction design to present haptic experience as intended in virtual reality (VR). The method that we named "Augmented Cross-Modality" is to translate the physiological responses, knowledge and impression about the experience in real world into audio-visual stimuli and add them to the interaction in VR. In this study, as expressions for presenting a haptic experience of gripping an object strongly and lifting a heavy object, we design hand tremor, strong gripping and increasing heart rate in VR. The objective is, at first, to enhance a sense of strain of a body with these augmented cross-modal expressions and then, change the quality of the total haptic experience and as a result, make it closer to the experience of lifting a heavy object. This method is evaluated by several rating scales, interviews and force sensors attached to a VR controller. The result suggests that the expressions of this method enhancing a haptic experience of strong gripping in almost all participants and the effectiveness were confirmed.
Original language | English |
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Article number | 060402 |
Journal | IS and T International Symposium on Electronic Imaging Science and Technology |
Volume | 2019 |
Issue number | 2 |
DOIs | |
Publication status | Published - 2019 Jan 13 |
Event | 2019 Conference on Engineering Reality of Virtual Reality, ERVR 2019 - Burlingame, United States Duration: 2019 Jan 13 → 2019 Jan 17 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Science Applications
- Human-Computer Interaction
- Software
- Electrical and Electronic Engineering
- Atomic and Molecular Physics, and Optics