Automated generation of non-verbal behavior for virtual embodied characters

Werner Breitfuss*, Helmut Prendinger, Mitsuru Ishizuka

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

17 Citations (Scopus)

Abstract

In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to transform a dialogue in text format into an agent behavior script enriched by eye gaze and conversational gesture behavior. The agents' gaze behavior is informed by theories of human face-to-face gaze behavior. Gestures are generated based on the analysis of linguistic and contextual information of the input text. The resulting annotated dialogue script is then transformed into the Multimodal Presentation Markup Language for 3D agents (MPML3D), which controls the multi-modal behavior of animated life-like agents, including facial and body animation and synthetic speech. Using our system makes it very easy to add appropriate non-verbal behavior to a given dialogue text, a task that would otherwise be very cumbersome and time consuming.

Original languageEnglish
Title of host publicationProceedings of the 9th International Conference on Multimodal Interfaces, ICMI'07
Pages319-322
Number of pages4
DOIs
Publication statusPublished - 2007
Externally publishedYes
Event9th International Conference on Multimodal Interfaces, ICMI 2007 - Nagoya
Duration: 2007 Nov 122007 Nov 15

Other

Other9th International Conference on Multimodal Interfaces, ICMI 2007
CityNagoya
Period07/11/1207/11/15

Keywords

  • Animation agent systems
  • Multi-modal presentation
  • Multimodal input and output interfaces
  • Processing of language and action patterns

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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