Automatic 3-D facial fitting technique for a second life avatar

Hiroshi Dohi*, Mitsuru Ishizuka

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper describes an automatic 3-D facial fitting technique for a Second Life avatar. It is often difficult to create an original avatar by yourself that resembles a real person. In Second Life, the combinations of system-defined parameters deform the shape of the avatar, and we can't control each vertex directly. It needs to encode the deformation information into many parameters. As a reference target, we make use of MRI data that scans the real face. It is stable and not affected by lighting and diffused reflection. In our experiments, we picked up 428 vertices on the base model for facial fitting. Using the iteration technique, more than 50% of vertices are just on the reference targets, and more than 85 % are within +/- 3mm of errors.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages227-236
Number of pages10
Volume6774 LNCS
EditionPART 2
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event4th International Conference on Virtual and Mixed Reality, Held as Part of HCI International 2011 - Orlando, FL
Duration: 2011 Jul 92011 Jul 14

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume6774 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other4th International Conference on Virtual and Mixed Reality, Held as Part of HCI International 2011
CityOrlando, FL
Period11/7/911/7/14

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

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