Automatic 3D face generation from video with sparse point constraint and dense deformable model

Tomoya Hara*, Akinobu Maejima, Shigeo Morishima

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution


3D face models have been widely applied in various fields (e.g. biometrics, movies, video games). Especially, it is one of the most popular and challenging tasks in computer vision and computer graphics to reconstruct a 3D face model only with single camera without attaching landmarks and projecting laser dots or structured light patterns on a face. For example, Maejima proposed a method, based on generic-model approach, which can quickly reconstruct a 3D face model from 2D single photograph using a deformable face model [Maejima et al. 2008]. However, since it supposes input as a frontal face image, this method cannot express the individual facial parts' geometry such as height of nose and cheek contour accurately.

Original languageEnglish
Title of host publicationSIGGRAPH Asia 2011 Posters, SA'11
Publication statusPublished - 2011
EventSIGGRAPH Asia 2011 Posters, SA'11 - Hong Kong, China
Duration: 2011 Dec 122011 Dec 15

Publication series

NameSIGGRAPH Asia 2011 Posters, SA'11


ConferenceSIGGRAPH Asia 2011 Posters, SA'11
CityHong Kong

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition


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