Automatic generation of head models and facial animations considering personal characteristics

Akinobu Maejima*, Hiroto Yarimizu, Hiroyuki Kubo, Shigeo Morishima

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

We propose a new automatic head modeling system to generate individualized head models which can express person-specific facial expressions. The head modeling system consists of two core processes. The head modeling process with the proposed automatic mesh completion generates a whole head model only from facial range scan data. The key shape generation process generates key shapes for the generated head model based on physics-based facial muscle simulation with an individual muscle layout estimated from subject's facial expression videos. Facial animations considering personal characteristics can be synthesized using the individualized head model and key shapes. Experimental results show that the proposed system can generate head models where 84% of subjects can identify themselves. Therefore, we conclude that our head modeling system is effective to games and entertainment systems like a Future Cast System.

Original languageEnglish
Title of host publicationProceedings - VRST 2010
Subtitle of host publicationACM Symposium on Virtual Reality Software and Technology
Pages71-78
Number of pages8
DOIs
Publication statusPublished - 2010
Event17th ACM Symposium on Virtual Reality Software and Technology, VRST 2010 - Hong Kong, Hong Kong
Duration: 2010 Nov 222010 Nov 24

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Conference

Conference17th ACM Symposium on Virtual Reality Software and Technology, VRST 2010
Country/TerritoryHong Kong
CityHong Kong
Period10/11/2210/11/24

Keywords

  • Automatic mesh completion
  • Facial animation synthesis
  • Facial muscle layout estimation
  • Individualized head model
  • Key shape generation

ASJC Scopus subject areas

  • Software

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