TY - GEN
T1 - Automatic generation of head models and facial animations considering personal characteristics
AU - Maejima, Akinobu
AU - Yarimizu, Hiroto
AU - Kubo, Hiroyuki
AU - Morishima, Shigeo
PY - 2010
Y1 - 2010
N2 - We propose a new automatic head modeling system to generate individualized head models which can express person-specific facial expressions. The head modeling system consists of two core processes. The head modeling process with the proposed automatic mesh completion generates a whole head model only from facial range scan data. The key shape generation process generates key shapes for the generated head model based on physics-based facial muscle simulation with an individual muscle layout estimated from subject's facial expression videos. Facial animations considering personal characteristics can be synthesized using the individualized head model and key shapes. Experimental results show that the proposed system can generate head models where 84% of subjects can identify themselves. Therefore, we conclude that our head modeling system is effective to games and entertainment systems like a Future Cast System.
AB - We propose a new automatic head modeling system to generate individualized head models which can express person-specific facial expressions. The head modeling system consists of two core processes. The head modeling process with the proposed automatic mesh completion generates a whole head model only from facial range scan data. The key shape generation process generates key shapes for the generated head model based on physics-based facial muscle simulation with an individual muscle layout estimated from subject's facial expression videos. Facial animations considering personal characteristics can be synthesized using the individualized head model and key shapes. Experimental results show that the proposed system can generate head models where 84% of subjects can identify themselves. Therefore, we conclude that our head modeling system is effective to games and entertainment systems like a Future Cast System.
KW - Automatic mesh completion
KW - Facial animation synthesis
KW - Facial muscle layout estimation
KW - Individualized head model
KW - Key shape generation
UR - http://www.scopus.com/inward/record.url?scp=79953062344&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79953062344&partnerID=8YFLogxK
U2 - 10.1145/1889863.1889875
DO - 10.1145/1889863.1889875
M3 - Conference contribution
AN - SCOPUS:79953062344
SN - 9781450304412
T3 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
SP - 71
EP - 78
BT - Proceedings - VRST 2010
T2 - 17th ACM Symposium on Virtual Reality Software and Technology, VRST 2010
Y2 - 22 November 2010 through 24 November 2010
ER -