Blockchain-LI: A study on implementing activity-based micro-pricing using cryptocurrency technologies

Yuki Yamada, Tatsuo Nakajima, Mizuki Sakamoto

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    19 Citations (Scopus)

    Abstract

    In this paper, we propose a digital cash system named Blockchain-LI. This is an activity-based micro-pricing system implemented on cryptocurrency technologies. Activity-based micro-pricing is a pervasive technology to influence people's behavior through economic incentives. Implementing activity-based micro-pricing based on cryptocurrency technologies enables us to solve potential technical issues of traditional implementation. The Blockchain-LI architecture adopts a hierarchical currency network containing two types of currencies. The public coin is widely prevalent and has high integrity. The private coins are low integrity digital currencies that connect to the public coin. This approach enables us to solve cryptocurrency problems including scalability and block size. However, to use Blockchain-LI as a social infrastructure system, unresolved problems remain. This paper proposes sustainability, conversion protocols, and security issues as topics for future study.

    Original languageEnglish
    Title of host publication14th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2016 - Proceedings
    PublisherAssociation for Computing Machinery
    Pages203-207
    Number of pages5
    VolumePart F126323
    ISBN (Electronic)9781450348065
    DOIs
    Publication statusPublished - 2016 Nov 28
    Event14th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2016 - Singapore, Singapore
    Duration: 2016 Nov 282016 Nov 30

    Other

    Other14th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2016
    Country/TerritorySingapore
    CitySingapore
    Period16/11/2816/11/30

    Keywords

    • Blockchain
    • Human behavior change
    • Mobile devices
    • Mobile payment
    • Transaction costs

    ASJC Scopus subject areas

    • Human-Computer Interaction
    • Computer Networks and Communications
    • Computer Vision and Pattern Recognition
    • Software

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