Book-like reader: Mirroring book design and navigation in an e-book reader

Yuto Kotajima*, Jiro Tanaka

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper describes our design of the Book-Like Reader, an e-book reader interface that mirrors paper books. This study focuses on the characteristics of flexibility and lightweight navigation in paper books. We consider the important requirements for navigation to be the control method, the behavior of paper pages, and lightweight bookmarking. By satisfying these requirements, the user can handle an e-book intuitively like a paper book. Our reader is capable of the same userfriendly navigation as a paper book. We have developed a prototype (as an Android application) with an Android tablet, two force sensitive resistors, and a microcomputer board. The touch display and the resistors are sufficient to detect the input. The application visualizes e-books (consisting of image files) like paper books using an OpenGL ES. Our Book-Like Reader has the aforementioned characteristics of paper books.

Original languageEnglish
Title of host publicationHuman-Computer Interaction : Interaction Platforms and Techniques - 18th International Conference, HCI International 2016, Proceedings
PublisherSpringer Verlag
Pages192-200
Number of pages9
Volume9732
ISBN (Print)9783319395159
DOIs
Publication statusPublished - 2016
Externally publishedYes
Event18th International Conference on Human-Computer Interaction, HCI International 2016 - Toronto, Canada
Duration: 2016 Jul 172016 Jul 22

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9732
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other18th International Conference on Human-Computer Interaction, HCI International 2016
Country/TerritoryCanada
CityToronto
Period16/7/1716/7/22

Keywords

  • Android application
  • Electronic book
  • Mobile device
  • User interface

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

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