Abstract
It is very difficult for students who do not have a business career or experience to understand business models or structures. In addition, business models from the student viewpoint remain largely within a model-based understanding, and students do not have practical opportunities to create an image of business uncertainty. Our goal is to provide an experimental learning environment beyond the level of the students' hypothetical thinking about uncertainty in business. We have developed a versatile participatory simulation environment as an active learning environment for the university classroom. We apply a multiagent-based approach to represent the uncertainty of the business environment. This paper introduces one of our active learning programs, the Croquette Factory Game, for understanding business interaction with uncertainty. We show that this program provides beneficial educational effects for students in understanding a business model with uncertainty.
Original language | English |
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Title of host publication | Proceedings - 3rd International Conference on Applied Computing and Information Technology and 2nd International Conference on Computational Science and Intelligence, ACIT-CSI 2015 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 254-259 |
Number of pages | 6 |
ISBN (Print) | 9781467396424 |
DOIs | |
Publication status | Published - 2015 Nov 23 |
Event | 3rd International Conference on Applied Computing and Information Technology and 2nd International Conference on Computational Science and Intelligence, ACIT-CSI 2015 - Okayama, Japan Duration: 2015 Jul 12 → 2015 Jul 16 |
Other
Other | 3rd International Conference on Applied Computing and Information Technology and 2nd International Conference on Computational Science and Intelligence, ACIT-CSI 2015 |
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Country/Territory | Japan |
City | Okayama |
Period | 15/7/12 → 15/7/16 |
Keywords
- Active learning
- Business games
- Gaming simulation
- Multiagent approach
- Participatory simulation
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Networks and Communications
- Computer Science Applications
- Human-Computer Interaction
- Information Systems