Business game-based experimental active learning using a multiagent approach for management education

Reiko Hishiyama, Yuu Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)

    Abstract

    It is very difficult for students who do not have a business career or experience to understand business models or structures. In addition, business models from the student viewpoint remain largely within a model-based understanding, and students do not have practical opportunities to create an image of business uncertainty. Our goal is to provide an experimental learning environment beyond the level of the students' hypothetical thinking about uncertainty in business. We have developed a versatile participatory simulation environment as an active learning environment for the university classroom. We apply a multiagent-based approach to represent the uncertainty of the business environment. This paper introduces one of our active learning programs, the Croquette Factory Game, for understanding business interaction with uncertainty. We show that this program provides beneficial educational effects for students in understanding a business model with uncertainty.

    Original languageEnglish
    Title of host publicationProceedings - 3rd International Conference on Applied Computing and Information Technology and 2nd International Conference on Computational Science and Intelligence, ACIT-CSI 2015
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages254-259
    Number of pages6
    ISBN (Print)9781467396424
    DOIs
    Publication statusPublished - 2015 Nov 23
    Event3rd International Conference on Applied Computing and Information Technology and 2nd International Conference on Computational Science and Intelligence, ACIT-CSI 2015 - Okayama, Japan
    Duration: 2015 Jul 122015 Jul 16

    Other

    Other3rd International Conference on Applied Computing and Information Technology and 2nd International Conference on Computational Science and Intelligence, ACIT-CSI 2015
    Country/TerritoryJapan
    CityOkayama
    Period15/7/1215/7/16

    Keywords

    • Active learning
    • Business games
    • Gaming simulation
    • Multiagent approach
    • Participatory simulation

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Networks and Communications
    • Computer Science Applications
    • Human-Computer Interaction
    • Information Systems

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