TY - GEN
T1 - Clash tanks
T2 - 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017
AU - Ranade, Shubhankar
AU - Zhang, Mingshu
AU - Al-Sada, Mohammed
AU - Urbani, Jaryd
AU - Nakajima, Tatsuo
N1 - Publisher Copyright:
© 2017 IPSJ.
PY - 2018/4/2
Y1 - 2018/4/2
N2 - Despite the popularity of Virtual and Augmented Reality (AR/VR) within gaming, the full potential of Virtual and Augmented Reality technologies is yet to be investigated. Specifically, systems that combine both VR and AR within one cohesive user experience are largely uninvestigated, especially within game settings. Thus, we propose Clash Tanks, which is a game that is developed to investigate how VR and AR can coexist within one game environment. We present our approach's technical architecture to embody both VR and AR, related interaction methods and game mechanics. Our developed prototype is an immersive VR cockpit, containing various AR components and game elements, which is used to operate two real robots in various game modes. We carried a preliminary user study to investigate our approach's immersion and enjoyment aspects. Overall, participants favored our approach in terms of enjoyment, specifically citing that they felt immersed within the VR cockpit while controlling the robot. Participants also mentioned some shortcomings such as motion sickness and vision blurriness because of the head mounted display. Lastly, we present our future direction for our project.
AB - Despite the popularity of Virtual and Augmented Reality (AR/VR) within gaming, the full potential of Virtual and Augmented Reality technologies is yet to be investigated. Specifically, systems that combine both VR and AR within one cohesive user experience are largely uninvestigated, especially within game settings. Thus, we propose Clash Tanks, which is a game that is developed to investigate how VR and AR can coexist within one game environment. We present our approach's technical architecture to embody both VR and AR, related interaction methods and game mechanics. Our developed prototype is an immersive VR cockpit, containing various AR components and game elements, which is used to operate two real robots in various game modes. We carried a preliminary user study to investigate our approach's immersion and enjoyment aspects. Overall, participants favored our approach in terms of enjoyment, specifically citing that they felt immersed within the VR cockpit while controlling the robot. Participants also mentioned some shortcomings such as motion sickness and vision blurriness because of the head mounted display. Lastly, we present our future direction for our project.
KW - Augmented Reality
KW - Mixed-Reality
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85049577897&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85049577897&partnerID=8YFLogxK
U2 - 10.23919/ICMU.2017.8330112
DO - 10.23919/ICMU.2017.8330112
M3 - Conference contribution
AN - SCOPUS:85049577897
T3 - 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017
SP - 1
EP - 6
BT - 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 3 October 2017 through 5 October 2017
ER -