Comparative Analysis of User Experience in Virtual Reality (VR) and Mixed Reality (MR) Systems Using Eye-Tracking Measurements

Yoshihiro Banchi, Yusuke Ohira, Mahiro Ito, Takashi Katai

Research output: Contribution to journalConference articlepeer-review

Abstract

This study evaluates user experiences in Virtual Reality (VR) and Mixed Reality (MR) systems during task-based interactions. Three experimental conditions were examined: MR (Physical), MR (CG), and VR. Subjective and objective indices were used to assess user performance and experience. The results demonstrated significant differences among conditions, with MR (Physical) consistently outperforming MR (CG) and VR in various aspects. Eye-tracking data revealed that users spent less time observing physical objects in the MR (Physical) condition, primarily relying on virtual objects for task guidance. Conversely, in conditions with a higher proportion of CG content, users spent more time observing objects but reported increased discomfort due to delays. These findings suggest that the ratio of virtual to physical objects significantly impacts user experience and performance. This research provides valuable insights into improving user experiences in VR and MR systems, with potential applications across various domains.

Original languageEnglish
Article number353
JournalIS and T International Symposium on Electronic Imaging Science and Technology
Volume36
Issue number2
DOIs
Publication statusPublished - 2024
EventIS and T International Symposium on Electronic Imaging 2024: 35th Annual Stereoscopic Displays and Applications Conference, SD and A 2024 - San Francisco, United States
Duration: 2024 Jan 212024 Jan 25

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Software
  • Electrical and Electronic Engineering
  • Atomic and Molecular Physics, and Optics

Fingerprint

Dive into the research topics of 'Comparative Analysis of User Experience in Virtual Reality (VR) and Mixed Reality (MR) Systems Using Eye-Tracking Measurements'. Together they form a unique fingerprint.

Cite this