Comparative study on programmable robots as programming educational tools

Shohei Yamazaki, Kazunori Sakamoto, Kiyoshi Honda, Hironori Washizaki, Yoshiaki Fukazawa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Computational Thinking skills are basic and important to manipulate computers. Currently, several systems exist to provide an effective way to learn programming that use computers, smartphones, tablets, or programmable robots. Although studies have reported improved programming skills and motivation to learn programming using an on-screen application or a programmable robot, the benefits of these tools have not been directly compared. To resolve this issue, especially with regard to motivation to learn programming and impression of programming, we conducted a large scale comparative experiment involving 236 middle and high school students to evaluate the effects of a game based educational application and programmable robots on learning programming. We then compared the effects of a game based educational application with and without programmable robots on learning programming. We found that employing programmable robots on learning programming did not always give an improvement to all students.

Original languageEnglish
Title of host publicationComputing Education 2015 - Proceedings of the 17th Australasian Computing Education Conference, ACE 2015
EditorsKatrina Falkner, Daryl J. D'Souza
PublisherAustralian Computer Society
Pages155-164
Number of pages10
ISBN (Electronic)9781921770425
Publication statusPublished - 2015 Jan 1
Event17th Australasian Computing Education Conference, ACE 2015 - Sydney, Australia
Duration: 2015 Jan 272015 Jan 30

Publication series

NameConferences in Research and Practice in Information Technology Series
Volume160
ISSN (Print)1445-1336

Conference

Conference17th Australasian Computing Education Conference, ACE 2015
Country/TerritoryAustralia
CitySydney
Period15/1/2715/1/30

Keywords

  • Comparative study
  • Impression
  • Motivation
  • Programmable robot
  • Programming education
  • Programming environment

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications
  • Hardware and Architecture
  • Information Systems
  • Software

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