TY - JOUR
T1 - Computer shogi tournaments and techniques
AU - Kaneko, Tomoyuki
AU - Takizawa, Takenobu
N1 - Funding Information:
Manuscript received January 7, 2018; revised August 21, 2018 and December 17, 2018; accepted July 9, 2019. Date of publication September 4, 2019; date of current version September 13, 2019. This work was supported in part by JST, PRESTO. (Tomoyuki Kaneko and Takenobu Takizawa contributed equally to this work.) (Corresponding author: Tomoyuki Kaneko.) T. Kaneko is with the Department of Interfaculty Initiative in Information Studies, The University of Tokyo, Tokyo 113-8654, Japan (e-mail: kaneko@acm.org). T. Takizawa is with the Faculty of Political Science and Economics, Waseda University, Tokyo 169-8050, Japan (e-mail: takizawa@waseda.jp). Digital Object Identifier 10.1109/TG.2019.2939259 1The title of each player is that at the time of the match.
Publisher Copyright:
© 2019 IEEE. Personal use is permitted, but republication/redistribution requires IEEE permission. See http://www.ieee.org/publications_standards/publications/rights/index.html for more information.
PY - 2019/9
Y1 - 2019/9
N2 - Shogi is a major chess variant in Japan. This article presents two shogi competitions: the World Computer Shogi Championship, the largest annual competition held by the Computer Shogi Association, and The Floodgate, which is a complementary internet competition held voluntarily by researchers. Notable technical contributions made by participants and useful resources for prospective developers are also presented. The techniques and therefore playing strength are still improving, partly because both competitions have attracted active participants, even after the playing strength of computer programs has apparently surpassed that of human players.
AB - Shogi is a major chess variant in Japan. This article presents two shogi competitions: the World Computer Shogi Championship, the largest annual competition held by the Computer Shogi Association, and The Floodgate, which is a complementary internet competition held voluntarily by researchers. Notable technical contributions made by participants and useful resources for prospective developers are also presented. The techniques and therefore playing strength are still improving, partly because both competitions have attracted active participants, even after the playing strength of computer programs has apparently surpassed that of human players.
KW - Computer shogi association (CSA)
KW - Shogi
KW - World Computer Shogi Championship (WCSC)
UR - http://www.scopus.com/inward/record.url?scp=85089072642&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85089072642&partnerID=8YFLogxK
U2 - 10.1109/TG.2019.2939259
DO - 10.1109/TG.2019.2939259
M3 - Article
AN - SCOPUS:85089072642
SN - 2475-1502
VL - 11
SP - 267
EP - 274
JO - IEEE Transactions on Games
JF - IEEE Transactions on Games
IS - 3
M1 - 2939259
ER -