Creating and scripting second life bots using MPML3D

Birgit Endrass*, Helmut Prendinger, Elisabeth André, Mitsuru Ishizuka

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The use of virtual characters becomes invariably common in computer games and other applications. So-called "bots" (computer-controlled virtual characters), may explain virtual settings in a natural way. We describe an example scenario in the online world Second Life [1] in order to explain to content creators how to create bots and script their behavior using the well established authoring language MPML3D [2]. MPML3D does not assume knowledge of a high-level programming language. In Second Life users are represented by their avatars (virtual characters controlled by humans) and its environment provides character models, animations and a graphics engine.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages492-493
Number of pages2
Volume5208 LNAI
DOIs
Publication statusPublished - 2008
Externally publishedYes
Event8th International Conference on Intelligent Virtual Agents, IVA 2008 - Tokyo
Duration: 2008 Sept 12008 Sept 3

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5208 LNAI
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other8th International Conference on Intelligent Virtual Agents, IVA 2008
CityTokyo
Period08/9/108/9/3

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

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