TY - GEN
T1 - Deriving Features for Designing Ambient Media
AU - Gushima, Kota
AU - Toyama, Shuma
AU - Kinoshita, Yukiko
AU - Nakajima, Tatsuo
N1 - Publisher Copyright:
© 2019, Springer Nature Switzerland AG.
PY - 2019
Y1 - 2019
N2 - In this study, we focus on an information presentation method to reduce cognitive load. For example, a typical method of presenting information in a useful manner is Augmented Reality, which overlays information on the real world; however, this approach causes high cognitive load because it is too loud compared to the real world. Thus, we focus on an ambient media approach proposed by Hiroshi Ishii that works on the background of human consciousness to reduce the cognitive load. We aim to find expressions that are midway between information superposition and ambient media. In this study, we focus on the visual and auditory senses, which are mainly used for information presentation, and learn the features necessary to design ambient media through our case studies. We develop two case studies: HoloList and Ambient Table. We implement and evaluate these systems to learn the features required to design the ambient media.
AB - In this study, we focus on an information presentation method to reduce cognitive load. For example, a typical method of presenting information in a useful manner is Augmented Reality, which overlays information on the real world; however, this approach causes high cognitive load because it is too loud compared to the real world. Thus, we focus on an ambient media approach proposed by Hiroshi Ishii that works on the background of human consciousness to reduce the cognitive load. We aim to find expressions that are midway between information superposition and ambient media. In this study, we focus on the visual and auditory senses, which are mainly used for information presentation, and learn the features necessary to design ambient media through our case studies. We develop two case studies: HoloList and Ambient Table. We implement and evaluate these systems to learn the features required to design the ambient media.
KW - Ambient media
KW - Augmented reality
KW - Head-mounted display
KW - Mixed reality
KW - Notification
UR - http://www.scopus.com/inward/record.url?scp=85069817533&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85069817533&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-22419-6_3
DO - 10.1007/978-3-030-22419-6_3
M3 - Conference contribution
AN - SCOPUS:85069817533
SN - 9783030224189
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 29
EP - 40
BT - Augmented Cognition - 13th International Conference, AC 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
A2 - Schmorrow, Dylan D.
A2 - Fidopiastis, Cali M.
PB - Springer Verlag
T2 - 13th International Conference on Augmented Cognition, AC 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
Y2 - 26 July 2019 through 31 July 2019
ER -