Abstract
In this paper, we report an initial design of humanoid head platform for RoboCup humanoid challenge. While many research in RoboCup humanoid challenge naturally focus on walking and running behaviors, we focus on perception and high-level behavior issues using an upper-torso humanoid. We have designed an head/neck part of the humanoid with aesthetically designed appearance, and various processing for early perception and associated reflex. The goal of this paper is to illustrate issues in designing humanoid head platform for high-level cognition research, and provide some of initial insights obtained during the early stage of implementations. With regards to perception, the emphasis will be placed on how interaction between different perception channel and motor control can complement each other to improve processing.
Original language | English |
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Title of host publication | IEEE International Conference on Intelligent Robots and Systems |
Pages | 181-190 |
Number of pages | 10 |
Volume | 1 |
Publication status | Published - 2000 |
Externally published | Yes |
Event | 2000 IEEE/RSJ International Conference on Intelligent Robots and Systems - Takamatsu Duration: 2000 Oct 31 → 2000 Nov 5 |
Other
Other | 2000 IEEE/RSJ International Conference on Intelligent Robots and Systems |
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City | Takamatsu |
Period | 00/10/31 → 00/11/5 |
ASJC Scopus subject areas
- Control and Systems Engineering