TY - JOUR
T1 - Design of a computational model for social learning support and analystics
AU - Yen, Neil Y.
AU - Hung, Jason C.
AU - Chen, Chia Chen
AU - Jin, Qun
N1 - Funding Information:
Our social learning system is implemented based on an open-source social networking engine named Elgg. Most functions are revised to meet the scenario. Since the system is accessible for close beta test, around 10,000 transactions are recorded, primarily via defined relations, among participants including around 150,000 documents and 90 users. These transactions are recorded in a repository and adopted to process the proposed automated mechanisms. This research is partially supported by the Institute for Information Industry, Taiwan. Under the cooperation provision, we are not allowed to publish the system without permission.
Funding Information:
The authors wish to thank the Ministry of Science and Technology of the Republic of China for financially supporting this research under Contract Grant No. MOST105-2511-S-005-001-MY3.
Funding Information:
The authors wish to thank the Ministry of Science and Technology of the Republic of China for financially supporting this research under Contract Grant No. MOST105-2511-S-005-001-MY3 .
Publisher Copyright:
© 2018 Elsevier Ltd
PY - 2019/3
Y1 - 2019/3
N2 - Conventional online learning typically allows an instructor to deliver instruction to students via a predefined curriculum and within a fixed knowledge structure (i.e., explaining the instructional subject). With the dramatic growth of social media technology and correlated data aggregation, some sort of instant knowledge is obtained by daily users. An emerging type of knowledge (i.e., social knowledge) has been identified and may lead to self-paced learning from social networks, which is simply defined as social learning. This article points out three important issues for social learning, namely, knowledge retrieval via temporal social factors, and the connection between social network and the knowledge domain. Two significant automation mechanisms, lecture generation for self-regulated learning and influencing domain computation for opportunity finding, are suggested to facilitate the process of social learning. A prototype system based on Elgg was implemented, sourced by a federated repository that has stored and shared more than 1.5 millions transactions (e.g., content, interactions, etc.). We conclude that timely social knowledge (or crowdsourcing results) can be widely applied in the next era of online learning environment. Findings through the statistical analysis are prospective to support understanding of phenomenon of social learning and design of future learning platform for followup researchers.
AB - Conventional online learning typically allows an instructor to deliver instruction to students via a predefined curriculum and within a fixed knowledge structure (i.e., explaining the instructional subject). With the dramatic growth of social media technology and correlated data aggregation, some sort of instant knowledge is obtained by daily users. An emerging type of knowledge (i.e., social knowledge) has been identified and may lead to self-paced learning from social networks, which is simply defined as social learning. This article points out three important issues for social learning, namely, knowledge retrieval via temporal social factors, and the connection between social network and the knowledge domain. Two significant automation mechanisms, lecture generation for self-regulated learning and influencing domain computation for opportunity finding, are suggested to facilitate the process of social learning. A prototype system based on Elgg was implemented, sourced by a federated repository that has stored and shared more than 1.5 millions transactions (e.g., content, interactions, etc.). We conclude that timely social knowledge (or crowdsourcing results) can be widely applied in the next era of online learning environment. Findings through the statistical analysis are prospective to support understanding of phenomenon of social learning and design of future learning platform for followup researchers.
KW - Crowdsourcing
KW - Human-centered computing
KW - Social knowledge
KW - Social learning
KW - Social network analytics
KW - User modeling
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U2 - 10.1016/j.chb.2018.07.042
DO - 10.1016/j.chb.2018.07.042
M3 - Article
AN - SCOPUS:85060918131
SN - 0747-5632
VL - 92
SP - 547
EP - 561
JO - Computers in Human Behavior
JF - Computers in Human Behavior
ER -