TY - GEN
T1 - Designing emergency guidance in a social interaction platform
AU - Nakanishi, Hideyuki
AU - Ishida, Toru
N1 - Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2005
Y1 - 2005
N2 - Future computing systems interact with a large number of users moving around buildings and streets. In this paper, we propose an example of such systems and how to evaluate ubicomp systems equipped with a large-scale physical environment that includes a large number of people inside. In our emergency guidance system, off-site guiding staff monitors a crowded large-scale public space to understand its situation, and instruct on-site guiding staff how to guide crowds effectively. Our system tracks and synthesizes the public space to enable the off-site staff to grasp it, and support communication between the on-site and the off-site staffs. Because it is not affordable to use the physical public space and a lot of human subjects to evaluate the system, we used our social interaction platform to simulate our guidance system. We could successfully construct simulations, in which the crowds are replaced with social agents in the virtual public space.
AB - Future computing systems interact with a large number of users moving around buildings and streets. In this paper, we propose an example of such systems and how to evaluate ubicomp systems equipped with a large-scale physical environment that includes a large number of people inside. In our emergency guidance system, off-site guiding staff monitors a crowded large-scale public space to understand its situation, and instruct on-site guiding staff how to guide crowds effectively. Our system tracks and synthesizes the public space to enable the off-site staff to grasp it, and support communication between the on-site and the off-site staffs. Because it is not affordable to use the physical public space and a lot of human subjects to evaluate the system, we used our social interaction platform to simulate our guidance system. We could successfully construct simulations, in which the crowds are replaced with social agents in the virtual public space.
UR - http://www.scopus.com/inward/record.url?scp=26844574806&partnerID=8YFLogxK
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U2 - 10.1007/11512073_21
DO - 10.1007/11512073_21
M3 - Conference contribution
AN - SCOPUS:26844574806
SN - 3540269746
SN - 9783540269748
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 283
EP - 294
BT - Massively Multi-Agent Systems I - First International Workshop, MMAS 2004, Revised Selected and Invited Papers
PB - Springer Verlag
T2 - 1st International Workshop on Massively Multi-Agent Systems, MMAS 2004
Y2 - 10 December 2004 through 11 December 2004
ER -