Designing persuasive ambient mirrors to motivate desirable lifestyle

Tatsuo Nakajima*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Our daily lives are recently very busy and stressful, and our time spending to keep desirable lifestyle is cut down although we know that high quality lifestyle is very important for maintaining the health of both our body and mind. One of reasons that we tend to lead a sloppy lifestyle is that there is no adequate feedback to us about our current behavior, and it is not easy to motivate us to keep desirable lifestyle in stressful everyday lives. These are especially becoming serious social problems in many urban cities. We are demonstrating a couple of persuasive ambient mirrors whose expression evokes our emotion to motivate to change our current undesirable behavior. In the systems, persuasive ambient mirrors represent adequate feedback to reflect our current behavior to boost our positive emotion to motivate desirable lifestyle and change undesirable behavior by evoking our negative emotion. The paper presents two case studies that motivate desirable lifestyle, and extracts some design issues based on the experiences with the case studies.

Original languageEnglish
Title of host publicationPECCS 2011 - Proceedings of the 1st International Conference on Pervasive and Embedded Computing and Communication Systems
Pages157-162
Number of pages6
Publication statusPublished - 2011
Event1st International Conference on Pervasive and Embedded Computing and Communication Systems, PECCS 2011 - Vilamoura, Algarve, Portugal
Duration: 2011 Mar 52011 Mar 7

Publication series

NamePECCS 2011 - Proceedings of the 1st International Conference on Pervasive and Embedded Computing and Communication Systems

Conference

Conference1st International Conference on Pervasive and Embedded Computing and Communication Systems, PECCS 2011
Country/TerritoryPortugal
CityVilamoura, Algarve
Period11/3/511/3/7

Keywords

  • Ambient display
  • Interaction design
  • Persuasive technology

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Computer Networks and Communications
  • Communication

Fingerprint

Dive into the research topics of 'Designing persuasive ambient mirrors to motivate desirable lifestyle'. Together they form a unique fingerprint.

Cite this