Development and evaluation of amusement machine using autostereoscopic 3D display

Takashi Kawai*, Takashi Shibata, Yoichi Shimizu, Mitsuhiro Kawata, Masahiro Suto

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

9 Citations (Scopus)

Abstract

Pachinko is a pinball-like game peculiar to Japan, and is one of the most common pastimes around the country. Recently, with the videogame market contracting, various multimedia technologies have been introduced into Pachinko machines. The authors have developed a Pachinko machine incorporating an autostereoscopic 3D display, and evaluated its effect on the visual function. As of April 2003, the new Pachinko machine has been on sale in Japan. The stereoscopic 3D image is displayed using an LCD. Backlighting for the right and left images is separate, and passes through a polarizing filter before reaching the LCD, which is sandwiched with a micro polarizer. The content selected for display was ukiyoe pictures (Japanese traditional woodblocks). The authors intended to reduce visual fatigue by presenting 3D images with depth "behind" the display and switching between 3D and 2D images. For evaluation of the Pachinko machine, a 2D version with identical content was also prepared, and the effects were examined and compared by testing psycho-physiological responses. amusement machine, Pachinko, autostereoscopic 3D display, visual fatigue.

Original languageEnglish
Pages (from-to)1-8
Number of pages8
JournalProceedings of SPIE - The International Society for Optical Engineering
Volume5291
DOIs
Publication statusPublished - 2004
EventStereoscopic Displays and Virtual Reality Systems XI - San Jose, CA, United States
Duration: 2004 Jan 192004 Jan 21

ASJC Scopus subject areas

  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics
  • Computer Science Applications
  • Applied Mathematics
  • Electrical and Electronic Engineering

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