TY - GEN
T1 - Development of a Game to Foster Programming Thinking for Learning through Reading Program
AU - Saito, Daisuke
AU - Sakamoto, Kazunori
AU - Washizaki, Hironori
AU - Fukazawa, Yoshiaki
AU - Uchiyama, Shuichi
AU - Ramzi, Ramzi
N1 - Funding Information:
This research is supported by the HAYAO NAKAYAMA Foundation for Science & Technology and Culture.
Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - In this study, we propose a digital game that fosters programming-thinking skills. The ability to learn concepts such as conditional branching, iteration, problem-solving, and event analysis through programming is referred to as programming-thinking skills. These skills can be developed through existing programming learning games. However, there are some issues. Many programming-learning games are like puzzles. They are also games that allow one to program with codes such as 'move forward.' The skills that can be developed in these games are limited. To solve this problem, we proposed a game that can effectively develop programming-thinking skills through reading and programming of programs. In this study, we present the design of our game and the results of our preliminary research, as well as discuss its usefulness in fostering programming-thinking skills.
AB - In this study, we propose a digital game that fosters programming-thinking skills. The ability to learn concepts such as conditional branching, iteration, problem-solving, and event analysis through programming is referred to as programming-thinking skills. These skills can be developed through existing programming learning games. However, there are some issues. Many programming-learning games are like puzzles. They are also games that allow one to program with codes such as 'move forward.' The skills that can be developed in these games are limited. To solve this problem, we proposed a game that can effectively develop programming-thinking skills through reading and programming of programs. In this study, we present the design of our game and the results of our preliminary research, as well as discuss its usefulness in fostering programming-thinking skills.
KW - game
KW - programming learning
KW - programming learning game
UR - http://www.scopus.com/inward/record.url?scp=85125949878&partnerID=8YFLogxK
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U2 - 10.1109/TALE52509.2021.9678619
DO - 10.1109/TALE52509.2021.9678619
M3 - Conference contribution
AN - SCOPUS:85125949878
T3 - TALE 2021 - IEEE International Conference on Engineering, Technology and Education, Proceedings
SP - 871
EP - 876
BT - TALE 2021 - IEEE International Conference on Engineering, Technology and Education, Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2021 IEEE International Conference on Engineering, Technology and Education, TALE 2021
Y2 - 5 December 2021 through 8 December 2021
ER -