Development of a Game to Foster Programming Thinking for Learning through Reading Program

Daisuke Saito, Kazunori Sakamoto, Hironori Washizaki, Yoshiaki Fukazawa, Shuichi Uchiyama, Ramzi Ramzi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this study, we propose a digital game that fosters programming-thinking skills. The ability to learn concepts such as conditional branching, iteration, problem-solving, and event analysis through programming is referred to as programming-thinking skills. These skills can be developed through existing programming learning games. However, there are some issues. Many programming-learning games are like puzzles. They are also games that allow one to program with codes such as 'move forward.' The skills that can be developed in these games are limited. To solve this problem, we proposed a game that can effectively develop programming-thinking skills through reading and programming of programs. In this study, we present the design of our game and the results of our preliminary research, as well as discuss its usefulness in fostering programming-thinking skills.

Original languageEnglish
Title of host publicationTALE 2021 - IEEE International Conference on Engineering, Technology and Education, Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages871-876
Number of pages6
ISBN (Electronic)9781665436878
DOIs
Publication statusPublished - 2021
Event2021 IEEE International Conference on Engineering, Technology and Education, TALE 2021 - Wuhan, China
Duration: 2021 Dec 52021 Dec 8

Publication series

NameTALE 2021 - IEEE International Conference on Engineering, Technology and Education, Proceedings

Conference

Conference2021 IEEE International Conference on Engineering, Technology and Education, TALE 2021
Country/TerritoryChina
CityWuhan
Period21/12/521/12/8

Keywords

  • game
  • programming learning
  • programming learning game

ASJC Scopus subject areas

  • Computer Science Applications
  • Engineering (miscellaneous)
  • Media Technology
  • Education

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