Effects of binocular parallax in 360-degree VR images on viewing behavior

Yoshihiro Banchi, Keisuke Yoshikawa, Takashi Kawai

Research output: Contribution to journalConference articlepeer-review


The purpose of this research is to clarify the effects of binocular parallax in 360-degree images. Specifically, we measured and analyzed gazes during viewing stimuli for 60 seconds with different parallax distributions. The parallax distributions were four types of all 2D / all 3D / left and right 3D / front and back 3D. From the results, it was suggested that disparity distributions changed the viewing behavior with the passage of time, and even if parallax is added to a part of the image, the subjective stereoscopic effect increased. From these facts, it is suggested that there is effective 3D representation in the 360-degree images.

Original languageEnglish
JournalIS and T International Symposium on Electronic Imaging Science and Technology
Issue number3
Publication statusPublished - 2019 Jan 13
Event30th Stereoscopic Displays and Applications Conference, SD and A 2019 - Burlingame, United States
Duration: 2019 Jan 132019 Jan 17

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Software
  • Electrical and Electronic Engineering
  • Atomic and Molecular Physics, and Optics


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