Effects of holding ring attached to mobile devices on pointing accuracy

Yuya Kawabata*, Daisuke Komoriya, Yuki Kubo, Buntarou Shizuki, Jiro Tanaka

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

It is difficult for a user to operate a touch screen device accurately under the eyes-free condition. The difficulties arise from the absence of visual or tactile feedback under this condition. This research focuses on the effectiveness of a holding ring attached to the back of mobile devices to improve pointing accuracy under the eyes-free condition. We explored the extent to which the holding ring improves the pointing accuracy by preparing three mobile devices with holding rings attached in different positions and a mobile device without a holding ring. The pointing accuracy was then evaluated by performing user studies. The result suggested that the pointing accuracy could be improved under the target condition, which is 15.4mm × 10.4 mm, by attaching the holding ring.

Original languageEnglish
Title of host publicationHuman-Computer Interaction : Interaction Platforms and Techniques - 18th International Conference, HCI International 2016, Proceedings
PublisherSpringer Verlag
Pages309-319
Number of pages11
Volume9732
ISBN (Print)9783319395159
DOIs
Publication statusPublished - 2016
Externally publishedYes
Event18th International Conference on Human-Computer Interaction, HCI International 2016 - Toronto, Canada
Duration: 2016 Jul 172016 Jul 22

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9732
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other18th International Conference on Human-Computer Interaction, HCI International 2016
Country/TerritoryCanada
CityToronto
Period16/7/1716/7/22

Keywords

  • Back-of-device interaction
  • Eyes-free input
  • One-handed operation
  • Smartphone
  • Tactile feedback
  • Thumbbased input
  • Touch screen

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

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