Enhancing traditional games with augmented reality technologies

Hiroyuki Sakuma*, Tetsuo Yamabe, Tatsuo Nakajima

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

1 Citation (Scopus)

Abstract

Digital technologies are useful to enhance existing traditional games to increase their pleasure. In many games, digital technologies can add special effects to excite a player emotionally. However, the technologies are also useful to help a player to learn complex rules in the games. Especially, traditional games like a poker are not easy to learn for beginners so many recent young people lose interests to play the games. In this paper, we present AR-Hold'em that is an enhanced Texas Hold'em poker game with augmented reality technologies. We also present some user studies showing the effectiveness of our approach.

Original languageEnglish
Pages822-825
Number of pages4
DOIs
Publication statusPublished - 2012 Nov 28
Event9th IEEE International Conference on Ubiquitous Intelligence and Computing, UIC 2012 and 9th IEEE International Conference on Autonomic and Trusted Computing, ATC 2012 - Fukuoka, Japan
Duration: 2012 Sept 42012 Sept 7

Conference

Conference9th IEEE International Conference on Ubiquitous Intelligence and Computing, UIC 2012 and 9th IEEE International Conference on Autonomic and Trusted Computing, ATC 2012
Country/TerritoryJapan
CityFukuoka
Period12/9/412/9/7

Keywords

  • Augmented Reality
  • Card Games

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications

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