Ergonomic evaluation of portable videogame software

Ryo Kato*, Takashi Kawai, Hanae Ikeshita, Kenji Nihei, Tadashi Sato, Hitoshi Yamagata, Hirofumi Tashiro, Takashi Yamazaki

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

3 Citations (Scopus)


In this study, the authors evaluated the psychophysiological effects of video games on users. Although video games affect users in various ways, this study focused on the short-term and direct effects. In an experiment, subjects played five kinds of video games on portable game machines for fifteen minutes. While each subject played a game, the authors measured the potential skin reaction during game play and profiled the subject's mood states and stress markers before and after he or she played. The authors examined the differences between the various games, the players' skills, and the information to play the game.

Original languageEnglish
Number of pages5
Publication statusPublished - 2007 Dec 1
Event3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan
Duration: 2007 Sept 242007 Sept 28


Conference3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007


  • Ergonomics
  • Human factors
  • Psychophysiological effect

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software


Dive into the research topics of 'Ergonomic evaluation of portable videogame software'. Together they form a unique fingerprint.

Cite this