Ergonomic guidance for virtual reality content creation

Takashi Kawai*, Jukka Häkkinen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Virtual reality (VR) content aims to elicit a “sense of presence”, defined as quality of immersive experience. In this paper, the authors suggest six pieces of guidance to follow to create and improve this sense of presence in VR from an ergonomic viewpoint. – Analysis of VR content – Parametric framework for VR – Evaluation of VR content – Usage environment for VR – Individual differences in VR discomfort – Sensory conflict in VR.

Original languageEnglish
Title of host publicationProceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume X
Subtitle of host publicationAuditory and Vocal Ergonomics, Visual Ergonomics, Psychophysiology in Ergonomics, Ergonomics in Advanced Imaging
EditorsThomas Alexander, Sebastiano Bagnara, Riccardo Tartaglia, Sara Albolino, Yushi Fujita
PublisherSpringer Verlag
Pages417-422
Number of pages6
ISBN (Print)9783319960586
DOIs
Publication statusPublished - 2019
Event20th Congress of the International Ergonomics Association, IEA 2018 - Florence, Italy
Duration: 2018 Aug 262018 Aug 30

Publication series

NameAdvances in Intelligent Systems and Computing
Volume827
ISSN (Print)2194-5357

Other

Other20th Congress of the International Ergonomics Association, IEA 2018
Country/TerritoryItaly
CityFlorence
Period18/8/2618/8/30

Keywords

  • Content creation
  • Ergonomic guidance
  • Virtual Reality

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

Fingerprint

Dive into the research topics of 'Ergonomic guidance for virtual reality content creation'. Together they form a unique fingerprint.

Cite this