@inproceedings{0a529139b72a4900a721b84403773e63,
title = "Ergonomic guidance for virtual reality content creation",
abstract = "Virtual reality (VR) content aims to elicit a “sense of presence”, defined as quality of immersive experience. In this paper, the authors suggest six pieces of guidance to follow to create and improve this sense of presence in VR from an ergonomic viewpoint. – Analysis of VR content – Parametric framework for VR – Evaluation of VR content – Usage environment for VR – Individual differences in VR discomfort – Sensory conflict in VR.",
keywords = "Content creation, Ergonomic guidance, Virtual Reality",
author = "Takashi Kawai and Jukka H{\"a}kkinen",
note = "Funding Information: Acknowledgment. The pieces of guidance in this paper were described based on the research results sponsored by The Mechanical Social Systems Foundation (28-03). Publisher Copyright: {\textcopyright} Springer Nature Switzerland AG 2019.; 20th Congress of the International Ergonomics Association, IEA 2018 ; Conference date: 26-08-2018 Through 30-08-2018",
year = "2019",
doi = "10.1007/978-3-319-96059-3_47",
language = "English",
isbn = "9783319960586",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer Verlag",
pages = "417--422",
editor = "Thomas Alexander and Sebastiano Bagnara and Riccardo Tartaglia and Sara Albolino and Yushi Fujita",
booktitle = "Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume X",
}