Evaluation of callout design for ultra-small touch screen devices

Akira Ishii, Buntarou Shizuki, Jiro Tanaka

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Ultra-small touch screen devices tend to suffer from occlusion or the fat finger problem owing to their limited input area. Callout design, a design principle that involves the placement of a callout in a non-occluded area in order to display the occluded area, could eliminate occlusion. However, callout designs for ultra-small touch screen devices have not yet been explored. In this study, we conducted an experiment to examine eight callout designs for ultrasmall touch screen devices. The results show that the selection speed was higher when the content of the callout was changed continuously, the error rate decreased when a pointer was displayed to indicate the touched position within the callout, and the workload decreased when the content was changed continuously. Further, the score that subjectively evaluates the performance decreased when the position of the callout was fixed.

Original languageEnglish
Title of host publicationCHI EA 2016
Subtitle of host publication#chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages2511-2518
Number of pages8
ISBN (Electronic)9781450340823
DOIs
Publication statusPublished - 2016 May 7
Externally publishedYes
Event34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 - San Jose, United States
Duration: 2016 May 72016 May 12

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume07-12-May-2016

Other

Other34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016
Country/TerritoryUnited States
CitySan Jose
Period16/5/716/5/12

Keywords

  • Fat finger
  • Interaction technique
  • Occlusion
  • Small target acquisition
  • Smartwatch
  • Wearable devices

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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