TY - GEN
T1 - Example based skinning with progressively optimized support joints
AU - Yamanaka, Kentaro
AU - Yano, Akane
AU - Morishima, Shigeo
PY - 2009
Y1 - 2009
N2 - Skeleton-Subspace Deformation (SSD), which is the most popular method for articulated character animation, often causes some artifacts. Animators have to edit mesh each time, which is seriously tedious and time-consuming. So example based skinning has been proposed. It employs edited mesh as target poses and generates plausible animation efficiently. In this technique, character mesh should be deformed to accurately fit target poses. Mohr et al. [2003] introduced additional joints. They expect animators to embed skeleton precisely.
AB - Skeleton-Subspace Deformation (SSD), which is the most popular method for articulated character animation, often causes some artifacts. Animators have to edit mesh each time, which is seriously tedious and time-consuming. So example based skinning has been proposed. It employs edited mesh as target poses and generates plausible animation efficiently. In this technique, character mesh should be deformed to accurately fit target poses. Mohr et al. [2003] introduced additional joints. They expect animators to embed skeleton precisely.
UR - http://www.scopus.com/inward/record.url?scp=77049113826&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77049113826&partnerID=8YFLogxK
U2 - 10.1145/1666778.1666833
DO - 10.1145/1666778.1666833
M3 - Conference contribution
AN - SCOPUS:77049113826
SN - 9781605588582
T3 - ACM SIGGRAPH ASIA 2009 Posters, SIGGRAPH ASIA '09
BT - ACM SIGGRAPH ASIA 2009 Posters, SIGGRAPH ASIA '09
T2 - ACM SIGGRAPH ASIA 2009 Posters, SIGGRAPH ASIA '09
Y2 - 16 December 2009 through 19 December 2009
ER -