Example based skinning with progressively optimized support joints

Kentaro Yamanaka*, Akane Yano, Shigeo Morishima

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Skeleton-Subspace Deformation (SSD), which is the most popular method for articulated character animation, often causes some artifacts. Animators have to edit mesh each time, which is seriously tedious and time-consuming. So example based skinning has been proposed. It employs edited mesh as target poses and generates plausible animation efficiently. In this technique, character mesh should be deformed to accurately fit target poses. Mohr et al. [2003] introduced additional joints. They expect animators to embed skeleton precisely.

Original languageEnglish
Title of host publicationACM SIGGRAPH ASIA 2009 Posters, SIGGRAPH ASIA '09
DOIs
Publication statusPublished - 2009
EventACM SIGGRAPH ASIA 2009 Posters, SIGGRAPH ASIA '09 - Yokohama, Japan
Duration: 2009 Dec 162009 Dec 19

Publication series

NameACM SIGGRAPH ASIA 2009 Posters, SIGGRAPH ASIA '09

Conference

ConferenceACM SIGGRAPH ASIA 2009 Posters, SIGGRAPH ASIA '09
Country/TerritoryJapan
CityYokohama
Period09/12/1609/12/19

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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