TY - GEN
T1 - Experimental Analysis for the Design of Sustainable Service Computing Infrastructure
AU - Otsuka, Ryutaro
AU - Nakajima, Yuu
AU - Hishiyama, Reiko
N1 - Funding Information:
This work was supported by a Grant-in-Aid for Challenging Exploratory Research (16K12553, 2016-2018) from the Japan Society for the Promotion of Science (JSPS).
Publisher Copyright:
© 2017 IEEE.
PY - 2017/12/19
Y1 - 2017/12/19
N2 - In a service computing environment, Web service is maintained by various stakeholders including content providers, users and integration vendors of the service computing environment. These stakeholders make decisions about software/product license structure and billing system of services they are involved in. Service computing environment can be regarded as being provided and maintained as a synthesis of all these individual services. However, to make this service computing environment a sustainable one, validity of billing structure and fairness of cost burden among users need to be satisfactory from the users' perspective. The purpose of this study is to clarify, from a gaming experiment on the Internet, how users using a service computing environment will react to cost burden rules of certain services. In the experiment, highly public service operation model such as Language Grid was assumed and user behavior was investigated by combining incentive effect, its nature as a social investment and its nature as a Donationware where the payment of compensation for use is left to the user's judgement. As a result, it was clarified that users' behavior had a certain pattern with regards to interest and passivity towards donation and investment.
AB - In a service computing environment, Web service is maintained by various stakeholders including content providers, users and integration vendors of the service computing environment. These stakeholders make decisions about software/product license structure and billing system of services they are involved in. Service computing environment can be regarded as being provided and maintained as a synthesis of all these individual services. However, to make this service computing environment a sustainable one, validity of billing structure and fairness of cost burden among users need to be satisfactory from the users' perspective. The purpose of this study is to clarify, from a gaming experiment on the Internet, how users using a service computing environment will react to cost burden rules of certain services. In the experiment, highly public service operation model such as Language Grid was assumed and user behavior was investigated by combining incentive effect, its nature as a social investment and its nature as a Donationware where the payment of compensation for use is left to the user's judgement. As a result, it was clarified that users' behavior had a certain pattern with regards to interest and passivity towards donation and investment.
KW - Language Grid
KW - MAGCruise
KW - decision-making
KW - gaming simulation
KW - service computing
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U2 - 10.1109/Culture.and.Computing.2017.44
DO - 10.1109/Culture.and.Computing.2017.44
M3 - Conference contribution
AN - SCOPUS:85048286969
T3 - Proceedings - 2017 International Conference on Culture and Computing, Culture and Computing 2017
SP - 29
EP - 34
BT - Proceedings - 2017 International Conference on Culture and Computing, Culture and Computing 2017
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2017 International Conference on Culture and Computing, Culture and Computing 2017
Y2 - 10 September 2017 through 12 September 2017
ER -